L L4D2node

CEnvSpark::SparkThink

0x0068afc0 · 530 bytes · __thiscall

_ZN9CEnvSpark10SparkThinkEv

Decompiled

undefined (1 param)

/* CEnvSpark::SparkThink() */

void __thiscall CEnvSpark::SparkThink(CEnvSpark *this)

{
  float fVar1;
  uint uVar2;
  int iVar3;
  int iVar4;
  code *pcVar5;
  undefined4 uVar6;
  Vector *pVVar7;
  longdouble lVar8;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined **local_3c [11];
  
  fVar1 = *(float *)(gpGlobals + 0xc);
  lVar8 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0,*(undefined4 *)(this + 0x440))
  ;
  CBaseEntity::SetNextThink((CBaseEntity *)this,fVar1 + 0.1 + (float)lVar8,(char *)0x0);
  local_48 = vec3_origin;
  local_44 = DAT_01053d4c;
  local_40 = DAT_01053d50;
  uVar2 = *(uint *)(this + 0x148);
  if ((uVar2 & 0x200) != 0) {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    AngleVectors((QAngle *)(this + 0x37c),(Vector *)&local_48);
    uVar2 = *(uint *)(this + 0x148);
  }
  iVar3 = *(int *)(this + 0x44c);
  iVar4 = *(int *)(this + 0x448);
  pVVar7 = (Vector *)(**(code **)(*(int *)this + 0x288))(this);
  DoSpark((CBaseEntity *)this,pVVar7,iVar4,iVar3,(uVar2 & 0x100) == 0,(Vector *)&local_48);
  COutputEvent::FireOutput
            ((COutputEvent *)(this + 0x450),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
  if (((byte)this[0x148] & 0x80) != 0) {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CPVSFilter_00c09bc8;
                    /* try { // try from 0068b12c to 0068b130 has its CatchHandler @ 0068b1f6 */
    CRecipientFilter::AddRecipientsByPVS((CRecipientFilter *)local_3c,(Vector *)(this + 0x2e0));
    pcVar5 = *(code **)(*(int *)te + 0x5c);
    uVar6 = *(undefined4 *)(this + 0x444);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
                    /* try { // try from 0068b185 to 0068b1b7 has its CatchHandler @ 0068b1dd */
    (*pcVar5)(te,(CRecipientFilter *)local_3c,0,(Vector *)(this + 0x2e0),uVar6,0x3e4ccccd,0x3fc00000
              ,0x19);
    local_3c[0] = &PTR__CPVSFilter_00c09bc8;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)