CGib::SpawnHeadGib
0x006d5db0 · 846 bytes · __cdecl
_ZN4CGib12SpawnHeadGibEP11CBaseEntity
Decompiled
undefined (1 param)
/* CGib::SpawnHeadGib(CBaseEntity*) */
void CGib::SpawnHeadGib(CBaseEntity *param_1)
{
code *pcVar1;
CBaseEdict *this;
CGib *this_00;
int iVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
undefined4 *puVar6;
longdouble lVar7;
longdouble lVar8;
longdouble lVar9;
undefined4 uStackY_68;
CGib *in_stack_ffffffa4;
char *in_stack_ffffffa8;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
this_00 = _CreateEntity<CGib>(in_stack_ffffffa4,in_stack_ffffffa8);
if (*(int *)(g_Language._28_4_ + 0x30) == 1) {
Spawn(this_00,"models/germangibs.mdl");
iVar2 = *(int *)(this_00 + 0x45c);
}
else {
Spawn(this_00,"models/gibs/hgibs.mdl");
iVar2 = *(int *)(this_00 + 0x45c);
}
if (iVar2 != 0) {
if (this_00[0x6c] == (CGib)0x0) {
this = *(CBaseEdict **)(this_00 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this_00[0x70] = (CGib)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x45c) = 0;
}
puVar6 = (undefined4 *)&stack0xffffffa4;
if (param_1 != (CBaseEntity *)0x0) {
if (((byte)this_00[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this_00);
}
local_34 = *(float *)(this_00 + 0x274);
local_30 = *(float *)(this_00 + 0x278);
local_2c = *(float *)(this_00 + 0x27c);
(**(code **)(*(int *)param_1 + 0x234))();
CBaseEntity::SetLocalOrigin((CBaseEntity *)this_00,(Vector *)&local_28);
iVar2 = UTIL_FindClientInPVS(*(edict_t **)(this_00 + 0x30));
iVar3 = (**(code **)(*random_valve + 8))();
if ((iVar3 < 6) && (iVar2 != 0)) {
puVar6 = (undefined4 *)&stack0xffffffa0;
if ((*(int **)(iVar2 + 0xc) != (int *)0x0) &&
(piVar4 = (int *)(**(code **)(**(int **)(iVar2 + 0xc) + 0x18))(),
puVar6 = (undefined4 *)&stack0xffffffa0, piVar4 != (int *)0x0)) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
}
(**(code **)(*piVar4 + 0x234))();
local_30 = local_24 - *(float *)(this_00 + 0x2e4);
local_2c = local_20 - *(float *)(this_00 + 0x2e8);
local_34 = local_28 - *(float *)(this_00 + 0x2e0);
VectorNormalize((Vector *)&local_34);
local_34 = local_34 * 300.0;
puVar6 = (undefined4 *)&stack0xffffff9c;
local_30 = local_30 * 300.0;
local_2c = local_2c * 300.0 + 100.0;
}
}
else {
lVar9 = (longdouble)(**(code **)(*random_valve + 4))();
lVar7 = (longdouble)(**(code **)(*random_valve + 4))();
lVar8 = (longdouble)(**(code **)(*random_valve + 4))();
local_34 = (float)lVar8;
puVar6 = (undefined4 *)&stack0xffffffa0;
local_30 = (float)lVar7;
local_2c = (float)lVar9;
}
local_28 = *(float *)(this_00 + 0x280);
local_24 = *(float *)(this_00 + 0x284);
local_20 = *(float *)(this_00 + 0x288);
iVar2 = *random_valve;
*puVar6 = random_valve;
puVar6[2] = 0x43480000;
puVar6[1] = 0x42c80000;
pcVar1 = *(code **)(iVar2 + 4);
puVar6[-1] = 0x6d5fff;
lVar9 = (longdouble)(*pcVar1)();
local_28 = (float)lVar9;
iVar2 = *random_valve;
*puVar6 = random_valve;
puVar6[2] = 0x43960000;
puVar6[1] = 0x42c80000;
pcVar1 = *(code **)(iVar2 + 4);
puVar6[-1] = 0x6d6029;
lVar9 = (longdouble)(*pcVar1)();
*puVar6 = this_00;
local_24 = (float)lVar9;
puVar6[1] = &local_28;
puVar6[-1] = 0x6d6045;
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)*puVar6,(QAngle *)puVar6[1]);
iVar2 = *(int *)param_1;
*puVar6 = param_1;
pcVar1 = *(code **)(iVar2 + 0x138);
puVar6[-1] = 0x6d6050;
uVar5 = (*pcVar1)();
*(undefined4 *)(this_00 + 0x1410) = uVar5;
puVar6[2] = &local_34;
uVar5 = *(undefined4 *)(param_1 + 0x100);
*puVar6 = this_00;
puVar6[1] = uVar5;
puVar6[-1] = 0x6d606c;
AdjustVelocityBasedOnHealth((CGib *)*puVar6,puVar6[1],(Vector *)puVar6[2]);
puVar6[1] = &local_34;
*puVar6 = this_00;
puVar6[-1] = 0x6d6078;
CBaseEntity::SetAbsVelocity((CBaseEntity *)*puVar6,(Vector *)puVar6[1]);
}
*puVar6 = this_00;
puVar6[-1] = 0x6d6080;
LimitVelocity((CGib *)*puVar6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.