INextBot::UpdateImmobileStatus
0x00754560 · 508 bytes · __thiscall
_ZN8INextBot20UpdateImmobileStatusEv
Decompiled
undefined (1 param)
/* INextBot::UpdateImmobileStatus() */
void __thiscall INextBot::UpdateImmobileStatus(INextBot *this)
{
CBaseEntity *pCVar1;
longdouble lVar2;
lVar2 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x30) <= (float)lVar2) {
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + 1.0 != *(float *)(this + 0x30)) {
(**(code **)(*(int *)(this + 0x28) + 4))(this + 0x28,this + 0x30);
*(float *)(this + 0x30) = (float)lVar2 + 1.0;
}
if (*(float *)(this + 0x2c) != 1.0) {
(**(code **)(*(int *)(this + 0x28) + 4))(this + 0x28,this + 0x2c);
*(undefined4 *)(this + 0x2c) = 0x3f800000;
}
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x110))(this);
pCVar1 = (CBaseEntity *)(**(code **)(*(int *)this + 0xb4))(this);
if (((byte)pCVar1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar1);
}
if ((float)lVar2 * (float)lVar2 <
(*(float *)(pCVar1 + 0x2e4) - *(float *)(this + 0x20)) *
(*(float *)(pCVar1 + 0x2e4) - *(float *)(this + 0x20)) +
(*(float *)(pCVar1 + 0x2e0) - *(float *)(this + 0x1c)) *
(*(float *)(pCVar1 + 0x2e0) - *(float *)(this + 0x1c)) +
(*(float *)(pCVar1 + 0x2e8) - *(float *)(this + 0x24)) *
(*(float *)(pCVar1 + 0x2e8) - *(float *)(this + 0x24))) {
pCVar1 = (CBaseEntity *)(**(code **)(*(int *)this + 0xb4))(this);
if (((byte)pCVar1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar1);
}
*(undefined4 *)(this + 0x1c) = *(undefined4 *)(pCVar1 + 0x2e0);
*(undefined4 *)(this + 0x20) = *(undefined4 *)(pCVar1 + 0x2e4);
*(undefined4 *)(this + 0x24) = *(undefined4 *)(pCVar1 + 0x2e8);
if (*(float *)(this + 0x38) != -1.0) {
(**(code **)(*(int *)(this + 0x34) + 4))(this + 0x34,this + 0x38);
*(undefined4 *)(this + 0x38) = 0xbf800000;
}
}
else if (*(float *)(this + 0x38) <= 0.0) {
lVar2 = (longdouble)IntervalTimer::Now();
if ((float)lVar2 != *(float *)(this + 0x38)) {
(**(code **)(*(int *)(this + 0x34) + 4))(this + 0x34,this + 0x38);
*(float *)(this + 0x38) = (float)lVar2;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.