CPointHurt::HurtThink
0x007d8ed0 · 675 bytes · __thiscall
_ZN10CPointHurt9HurtThinkEv
Decompiled
undefined (1 param)
/* CPointHurt::HurtThink() */
void __thiscall CPointHurt::HurtThink(CPointHurt *this)
{
CBaseEntity CVar1;
uint uVar2;
float fVar3;
char *pcVar4;
CBaseEntity *pCVar5;
undefined *puVar6;
CBaseEntity *this_00;
float local_88;
float local_84;
float local_80;
CTakeDamageInfo local_7c [108];
if (*(int *)(this + 0x450) == 0) {
fVar3 = *(float *)(this + 0x448);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CTakeDamageInfo::CTakeDamageInfo
(local_7c,(CBaseEntity *)this,(CBaseEntity *)this,(float)*(int *)(this + 0x440),
*(int *)(this + 0x444),0);
RadiusDamage(local_7c,(Vector *)(this + 0x2e0),fVar3,0,(CBaseEntity *)0x0);
}
else {
uVar2 = *(uint *)(this + 0x454);
pCVar5 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
this_00 = (CBaseEntity *)0x0;
CTakeDamageInfo::CTakeDamageInfo
(local_7c,(CBaseEntity *)this,pCVar5,(float)*(int *)(this + 0x440),
*(int *)(this + 0x444),0);
while( true ) {
uVar2 = *(uint *)(this + 0x454);
pCVar5 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
pcVar4 = *(char **)(this + 0x450);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
this_00 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,this_00,pcVar4,(CBaseEntity *)0x0,pCVar5,
(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (this_00 == (CBaseEntity *)0x0) break;
if (((byte)this_00[0x14d] & 8) == 0) {
if (((byte)this[0x14d] & 8) != 0) goto LAB_007d9097;
LAB_007d8f73:
CVar1 = this_00[0x14d];
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
if (((byte)this[0x14d] & 8) == 0) goto LAB_007d8f73;
LAB_007d9097:
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
CVar1 = this_00[0x14d];
}
if (((byte)CVar1 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_88 = *(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0);
local_84 = *(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4);
local_80 = *(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8);
GuessDamageForce(local_7c,(Vector *)&local_88,(Vector *)(this_00 + 0x2e0),1.0);
CBaseEntity::TakeDamage(this_00,local_7c);
}
}
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(this + 0x44c) + *(float *)(gpGlobals + 0xc),(char *)0x0)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.