CDirectorItemManager::SpawnWeapons
0x008a6ae0 · 1366 bytes · __thiscall
_ZN20CDirectorItemManager12SpawnWeaponsEv
Decompiled
undefined (1 param)
/* CDirectorItemManager::SpawnWeapons() */
void __thiscall CDirectorItemManager::SpawnWeapons(CDirectorItemManager *this)
{
uint uVar1;
CBaseEntity *this_00;
char cVar2;
KeyValues *this_01;
char *pcVar3;
int iVar4;
undefined4 *puVar5;
CMapInfo *this_02;
EntityLocationInfo *pEVar6;
undefined *puVar7;
int iVar8;
float fVar9;
longdouble lVar10;
CUtlVector<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>>
*local_a4;
undefined4 local_90;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
char *local_50;
undefined1 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
int local_34 [5];
undefined1 local_20;
this_01 = (KeyValues *)CTerrorGameRules::GetMissionCurrentMap((KeyValues **)0x0);
if (this_01 != (KeyValues *)0x0) {
cVar2 = CTerrorGameRules::IsVersusMode();
if (cVar2 == '\0') {
pcVar3 = (char *)KeyValues::GetString(this_01,"revisit_source",(char *)0x0);
if (pcVar3 == (char *)0x0) goto LAB_008a6bf8;
}
else {
if (*(char *)(TheDirector + 0x4e5) == '\0') goto LAB_008a6bf8;
pcVar3 = *(char **)(gpGlobals + 0x3c);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
}
iVar4 = GetMapRevisitPopulationInfo(this,pcVar3);
if (iVar4 != 0) {
if (*(int *)(director_debug_revisit._28_4_ + 0x30) != 0) {
DevMsg("REVISIT: revisit source found, deleting all weapon_spawn entities\n");
}
iVar4 = *(int *)(this + 0x43c);
iVar8 = 0;
if (0 < iVar4) {
do {
while ((((uVar1 = *(uint *)(*(int *)(this + 0x430) + iVar8 * 4), uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar7 != (undefined *)0xfffffffc)) && (*(uint *)(puVar7 + 8) == uVar1 >> 0xc))
&& (*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0))) {
iVar8 = iVar8 + 1;
UTIL_Remove(*(CBaseEntity **)(puVar7 + 4));
if (iVar8 == iVar4) goto LAB_008a6bbd;
}
iVar8 = iVar8 + 1;
} while (iVar8 != iVar4);
}
LAB_008a6bbd:
*(undefined4 *)(this + 0x43c) = 0;
return;
}
}
LAB_008a6bf8:
iVar4 = *(int *)(this + 0x43c);
this[0x3d8] = (CDirectorItemManager)0x0;
*(char **)(this + 0x3d4) = "weapon_spawn";
this[0x404] = (CDirectorItemManager)0x1;
*(undefined4 *)(this + 1000) = 0;
local_48 = 0;
*(undefined4 *)(this + 0x3fc) = 0;
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34[0] = 0;
local_34[1] = 0;
local_34[2] = 0;
local_34[3] = 0;
local_34[4] = 0;
local_50 = "weapon_spawn";
local_4c = 0;
local_20 = 1;
if (0 < iVar4) {
iVar8 = 0;
do {
while (((uVar1 = *(uint *)(*(int *)(this + 0x430) + iVar8 * 4), uVar1 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar7 + 8) != uVar1 >> 0xc ||
((this_00 = *(CBaseEntity **)(puVar7 + 4), this_00 == (CBaseEntity *)0x0 ||
((*(uint *)(this_00 + 0x14c) & 1) != 0))))))) {
LAB_008a6ca0:
iVar8 = iVar8 + 1;
if (iVar8 == iVar4) goto LAB_008a6e48;
}
local_74 = 0xffffffff;
if ((*(uint *)(this_00 + 0x14c) & 0x800) == 0) {
local_90 = *(undefined4 *)(this_00 + 0x2e0);
local_8c = *(undefined4 *)(this_00 + 0x2e4);
local_88 = *(undefined4 *)(this_00 + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_90 = *(undefined4 *)(this_00 + 0x2e0);
local_8c = *(undefined4 *)(this_00 + 0x2e4);
local_88 = *(undefined4 *)(this_00 + 0x2e8);
if ((*(uint *)(this_00 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
}
local_84 = *(undefined4 *)(this_00 + 0x37c);
local_78 = 0;
local_80 = *(undefined4 *)(this_00 + 0x380);
local_7c = *(undefined4 *)(this_00 + 900);
/* try { // try from 008a6d63 to 008a702e has its CatchHandler @ 008a7053 */
puVar5 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
local_74 = *puVar5;
CUtlVector<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>>
::InsertBefore((CUtlVector<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>>
*)local_34,local_34[3],(EntityLocationInfo *)&local_90);
if ((this_00[0x1480] != (CBaseEntity)0x0) || (((byte)this_00[0x148] & 2) != 0))
goto LAB_008a6ca0;
local_54 = 0xffffffff;
if (((byte)this_00[0x14d] & 8) == 0) {
local_70 = *(undefined4 *)(this_00 + 0x2e0);
local_6c = *(undefined4 *)(this_00 + 0x2e4);
local_68 = *(undefined4 *)(this_00 + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_70 = *(undefined4 *)(this_00 + 0x2e0);
local_6c = *(undefined4 *)(this_00 + 0x2e4);
local_68 = *(undefined4 *)(this_00 + 0x2e8);
if ((*(uint *)(this_00 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
}
local_64 = *(undefined4 *)(this_00 + 0x37c);
local_58 = 0;
local_60 = *(undefined4 *)(this_00 + 0x380);
local_5c = *(undefined4 *)(this_00 + 900);
puVar5 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
local_54 = *puVar5;
CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>,int>>
::InsertBefore((CUtlVector<EntityLocationInfo<CHandle<CBaseEntity>>,CUtlMemory<EntityLocationInfo<CHandle<CBaseEntity>>,int>>
*)(this + 0x3f0),*(int *)(this + 0x3fc),(EntityLocationInfo *)&local_70);
iVar8 = iVar8 + 1;
} while (iVar8 != iVar4);
}
LAB_008a6e48:
local_a4 = (CUtlVector<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>>
*)local_34;
*(undefined4 *)(this + 0x43c) = 0;
CUtlVector<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>>
::Sort(local_a4,WeaponSpawnSort);
fVar9 = *(float *)(director_weapon_cluster_range._28_4_ + 0x2c);
this_02 = (CMapInfo *)GetMapInfo();
if (this_02 != (CMapInfo *)0x0) {
lVar10 = (longdouble)CMapInfo::GetConfigurableWeaponClusterRange(this_02);
fVar9 = (float)lVar10;
}
CollateEncounters<CHandle<CWeaponSpawnConfigurable>>
(this,(EntityPopulationInfo *)&local_50,false,fVar9,(CUtlVector *)0x0);
CollateEncounters<CHandle<CBaseEntity>>
(this,(EntityPopulationInfo *)(this + 0x3d4),false,fVar9,(CUtlVector *)0x0);
iVar4 = local_34[3];
iVar8 = 0;
if (0 < local_34[3]) {
do {
while ((((pEVar6 = (EntityLocationInfo *)(iVar8 * 0x20 + local_34[0]),
pEVar6 == (EntityLocationInfo *)0x0 ||
(uVar1 = *(uint *)(pEVar6 + 0x1c), uVar1 == 0xffffffff)) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar7 + 8) != uVar1 >> 0xc ||
(*(CWeaponSpawnConfigurable **)(puVar7 + 4) == (CWeaponSpawnConfigurable *)0x0)))))
{
iVar8 = iVar8 + 1;
if (iVar8 == iVar4) goto LAB_008a6f3d;
}
CWeaponSpawnConfigurable::MakeWeaponSelection
(*(CWeaponSpawnConfigurable **)(puVar7 + 4),pEVar6);
iVar8 = iVar8 + 1;
} while (iVar8 != iVar4);
}
LAB_008a6f3d:
local_34[3] = 0;
CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>::Purge
((CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int> *)local_a4);
local_34[4] = local_34[0];
CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int>::Purge
((CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>,int> *)local_a4);
local_3c = 0;
CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>*,int>::Purge
((CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>*,int> *)&local_48);
local_38 = local_48;
CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>*,int>::Purge
((CUtlMemory<EntityLocationInfo<CHandle<CWeaponSpawnConfigurable>>*,int> *)&local_48);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.