CTongue::GetTonguePullDestinationGround
0x004e2b40 · 653 bytes · __thiscall
_ZN7CTongue30GetTonguePullDestinationGroundEv
Decompiled
undefined (1 param)
/* CTongue::GetTonguePullDestinationGround() */
CTongue * __thiscall CTongue::GetTonguePullDestinationGround(CTongue *this)
{
float fVar1;
uint uVar2;
int *piVar3;
CTongue *pCVar4;
undefined *puVar5;
CBaseEntity *pCVar6;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
pCVar4 = (CTongue *)&vec3_origin;
uVar2 = *(uint *)(this + 0x44c);
if ((((uVar2 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) &&
(pCVar6 = *(CBaseEntity **)(puVar5 + 4), pCVar6 != (CBaseEntity *)0x0)) {
if (*(int *)(this + 0x534) == 0) {
if (((byte)pCVar6[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar6);
}
pCVar6 = pCVar6 + 0x2e0;
}
else {
pCVar6 = (CBaseEntity *)(this + (*(int *)(this + 0x534) * 3 + -3) * 4 + 0x4bc);
}
if (((*(float *)pCVar6 != *(float *)(this + 0x574)) ||
(*(float *)(this + 0x578) != *(float *)(pCVar6 + 4))) ||
(pCVar4 = this + 0x580, *(float *)(this + 0x57c) != *(float *)(pCVar6 + 8))) {
*(float *)(this + 0x574) = *(float *)pCVar6;
*(float *)(this + 0x578) = *(float *)(pCVar6 + 4);
*(float *)(this + 0x57c) = *(float *)(pCVar6 + 8);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
piVar3 = enginetrace;
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_bc = *(float *)pCVar6;
*(float *)(this + 0x580) = local_bc;
local_b8 = *(float *)(pCVar6 + 4);
*(float *)(this + 0x584) = local_b8;
fVar1 = *(float *)(pCVar6 + 8);
*(float *)(this + 0x588) = fVar1 - 1000.0;
local_bc = local_bc - *(float *)pCVar6;
local_b8 = local_b8 - *(float *)(pCVar6 + 4);
local_b4 = (fVar1 - 1000.0) - *(float *)(pCVar6 + 8);
local_88 = 1;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = *(float *)pCVar6;
local_c8 = *(float *)(pCVar6 + 4);
local_c4 = *(float *)(pCVar6 + 8);
(**(code **)(*piVar3 + 0x14))
(piVar3,&local_cc,0x201420b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
*(undefined4 *)(this + 0x580) = local_64;
*(undefined4 *)(this + 0x584) = local_60;
*(undefined4 *)(this + 0x588) = local_5c;
return this + 0x580;
}
}
return pCVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.