CCharge::BeginCharge
0x004d3710 · 866 bytes · __thiscall
_ZN7CCharge11BeginChargeEv
Decompiled
undefined (1 param)
/* CCharge::BeginCharge() */
void __thiscall CCharge::BeginCharge(CCharge *this)
{
CBaseEdict *this_00;
code *pcVar1;
int iVar2;
uint uVar3;
undefined4 uVar4;
CTerrorPlayer *this_01;
undefined *puVar5;
int *piVar6;
CBaseEntity *this_02;
CBaseEntity *this_03;
longdouble lVar7;
if (this[0x464] != (CCharge)0x1) {
if (this[0x6c] == (CCharge)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CCharge)((byte)this[0x70] | 1);
}
this[0x464] = (CCharge)0x1;
}
iVar2 = 0;
do {
this[iVar2 + 0x49c] = (CCharge)0x0;
iVar2 = iVar2 + 1;
} while (iVar2 != 8);
uVar3 = *(uint *)(this + 0x44c);
this_02 = (CBaseEntity *)0x0;
if (uVar3 != 0xffffffff) {
puVar5 = g_pEntityList + (uVar3 & 0xfff) * 0x10;
if ((puVar5 != (undefined *)0xfffffffc) && (*(uint *)(puVar5 + 8) == uVar3 >> 0xc)) {
this_02 = *(CBaseEntity **)(puVar5 + 4);
}
}
if (((byte)this_02[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_02);
uVar3 = *(uint *)(this + 0x44c);
}
puVar5 = g_pEntityList;
*(undefined4 *)(this + 0x46c) = *(undefined4 *)(this_02 + 0x2e0);
*(undefined4 *)(this + 0x470) = *(undefined4 *)(this_02 + 0x2e4);
this_03 = (CBaseEntity *)0x0;
*(undefined4 *)(this + 0x474) = *(undefined4 *)(this_02 + 0x2e8);
if (((uVar3 != 0xffffffff) &&
(puVar5 = puVar5 + (uVar3 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar3 >> 0xc)) {
this_03 = *(CBaseEntity **)(puVar5 + 4);
}
CBaseEntity::AddFlag(this_03,0x20);
uVar3 = *(uint *)(this + 0x44c);
piVar6 = (int *)0x0;
if (((uVar3 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar3 >> 0xc)) {
piVar6 = *(int **)(puVar5 + 4);
}
(**(code **)(*piVar6 + 0x7fc))(piVar6,0x47,0);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 0.1 != *(float *)(this + 0x498)) {
(**(code **)(*(int *)(this + 0x490) + 4))(this + 0x490,this + 0x498);
*(float *)(this + 0x498) = (float)lVar7 + 0.1;
}
if (*(float *)(this + 0x494) != 0.1) {
(**(code **)(*(int *)(this + 0x490) + 4))(this + 0x490,this + 0x494);
*(undefined4 *)(this + 0x494) = 0x3dcccccd;
}
uVar4 = vec3_origin;
this[0x4a4] = (CCharge)0x0;
piVar6 = gameeventmanager;
*(undefined4 *)(this + 0x478) = uVar4;
*(undefined4 *)(this + 0x47c) = DAT_01053d4c;
*(undefined4 *)(this + 0x480) = DAT_01053d50;
piVar6 = (int *)(**(code **)(*piVar6 + 0x1c))(piVar6,"charger_charge_start",0,0);
if (piVar6 != (int *)0x0) {
iVar2 = 0;
pcVar1 = *(code **)(*piVar6 + 0x30);
uVar3 = *(uint *)(this + 0x44c);
if (((uVar3 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar3 >> 0xc)) {
iVar2 = *(int *)(puVar5 + 4);
}
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar2 + 0x30));
(*pcVar1)(piVar6,"userid",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
uVar3 = *(uint *)(this + 0x44c);
if (((uVar3 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar3 >> 0xc)) {
this_01 = (CTerrorPlayer *)0x0;
}
else {
this_01 = *(CTerrorPlayer **)(puVar5 + 4);
}
CTerrorPlayer::Vocalize(this_01,"ChargerZombie.Charge",0.0,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.