CTerrorPlayer::OnLeptOnSurvivor
0x009c0780 · 2612 bytes · __thiscall
_ZN13CTerrorPlayer16OnLeptOnSurvivorEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnLeptOnSurvivor(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::OnLeptOnSurvivor(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
uint uVar2;
code *pcVar3;
CBaseEdict *pCVar4;
CTerrorPlayer *this_00;
char cVar5;
undefined *puVar6;
uint *puVar7;
undefined *puVar8;
int iVar9;
int *piVar10;
int *piVar11;
CTerrorWeapon *this_01;
undefined4 *puVar12;
char *pcVar13;
undefined4 uVar14;
longdouble lVar15;
float fVar16;
int local_74;
int local_70;
CAI_Concept local_60 [8];
undefined4 local_58;
undefined4 local_54;
CTerrorPlayer *local_50;
CTerrorPlayer *local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
float local_3c;
float local_38;
float local_34;
if ((((*(int *)(SurvivorNoPounceOrTongue._28_4_ + 0x30) == 0) &&
((cVar5 = IsInCommentaryMode(), cVar5 == '\0' ||
(cVar5 = (**(code **)(*(int *)param_1 + 0x778))(param_1), cVar5 != '\0')))) &&
((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
(((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)))))) &&
(((uVar1 = *(uint *)(param_1 + 0x3e48), uVar1 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar1 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) {
cVar5 = IsShoving(param_1);
if (cVar5 != '\0') {
fVar16 = cosf(*(float *)(versus_shove_jockey_fov_leaping._28_4_ + 0x2c) * 0.008726646);
cVar5 = (**(code **)(*(int *)param_1 + 0x41c))(param_1,this,fVar16);
if (cVar5 != '\0') {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_3c = *(float *)(this + 0x2e0) - *(float *)(param_1 + 0x2e0);
local_38 = *(float *)(this + 0x2e4) - *(float *)(param_1 + 0x2e4);
local_34 = *(float *)(this + 0x2e8) - *(float *)(param_1 + 0x2e8);
VectorNormalize((Vector *)&local_3c);
OnShovedBySurvivor(this,param_1,(Vector *)&local_3c);
return;
}
}
uVar1 = *(uint *)(param_1 + 0x3ee0);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
(this_00 = *(CTerrorPlayer **)(puVar6 + 4), this_00 != (CTerrorPlayer *)0x0)))) {
if (this == this_00) {
return;
}
OnRideEnded(this_00,(CTerrorPlayer *)0x0);
}
lVar15 = (longdouble)CountdownTimer::Now();
if ((float)lVar15 != *(float *)(this + 0x3ecc)) {
(**(code **)(*(int *)(this + 0x3ec4) + 4))(this + 0x3ec4,this + 0x3ecc);
*(float *)(this + 0x3ecc) = (float)lVar15;
}
if (*(float *)(this + 0x3ec8) != 0.0) {
(**(code **)(*(int *)(this + 0x3ec4) + 4))(this + 0x3ec4,this + 0x3ec8);
*(undefined4 *)(this + 0x3ec8) = 0;
}
puVar7 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
puVar6 = g_pEntityList;
uVar1 = *puVar7;
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
local_74 = 0;
}
else {
local_74 = *(int *)(puVar8 + 4);
}
uVar2 = *(uint *)(this + 0x3edc);
if (((uVar2 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar2 >> 0xc)) {
iVar9 = 0;
}
else {
iVar9 = *(int *)(puVar8 + 4);
}
if (local_74 != iVar9) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar9 + 2) = 0;
puVar6 = g_pEntityList;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x3edc) = uVar1;
}
uVar1 = *(uint *)(this + 0x3ee0);
if (((uVar1 != 0xffffffff) &&
(puVar8 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar1 >> 0xc && (*(int *)(puVar8 + 4) != 0)))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar9 + 2) = 0;
puVar6 = g_pEntityList;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x3ee0) = 0xffffffff;
}
uVar1 = *(uint *)(param_1 + 0x3edc);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x3edc) = 0xffffffff;
}
puVar7 = (uint *)(**(code **)(*(int *)this + 0xc))(this);
uVar1 = *puVar7;
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
local_70 = 0;
}
else {
local_70 = *(int *)(puVar6 + 4);
}
uVar2 = *(uint *)(param_1 + 0x3ee0);
if (((uVar2 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) {
iVar9 = 0;
}
else {
iVar9 = *(int *)(puVar6 + 4);
}
if (local_70 != iVar9) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(uint *)(param_1 + 0x3ee0) = uVar1;
}
Vocalize(this,"JockeyZombie.Ride",-1.0,0.0);
piVar10 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)param_1);
if (piVar10 != (int *)0x0) {
(**(code **)(*piVar10 + 0x6a0))(piVar10);
(**(code **)(*piVar10 + 0x428))(piVar10,0);
piVar11 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)param_1);
if ((piVar11 != (int *)0x0) && (piVar10 != piVar11)) {
(**(code **)(*piVar11 + 0x428))(piVar11,0);
}
}
uVar1 = *(uint *)(param_1 + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
(*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)) {
ReleaseTongueVictim(*(CTerrorPlayer **)(puVar6 + 4),false);
}
StopRevivingSomeone(param_1,false);
StopBeingRevived(param_1,false);
StopUseActions(param_1);
CBasePlayer::ClearUseEntity((CBasePlayer *)param_1);
SetPushEntity(param_1,(CBaseEntity *)0x0);
iVar9 = GetActiveTerrorWeapon(param_1);
if (iVar9 != 0) {
this_01 = (CTerrorWeapon *)GetActiveTerrorWeapon(param_1);
CTerrorWeapon::SuppressHelpingHands(this_01,0.0);
}
StopBeingDragged(param_1);
(**(code **)(*(int *)(param_1 + 0x3ab4) + 0xc4))(param_1 + 0x3ab4);
CancelStagger(param_1);
CancelTug(param_1);
ElectHeroicSurvivorBot(param_1);
lVar15 = (longdouble)GetCharacterScale(*(undefined4 *)(param_1 + 0x2ba0));
CBaseAnimating::SetModelScale((CBaseAnimating *)this,(float)lVar15,0.0);
CBaseEntity::EmitSound((CBaseEntity *)this,"Zombie.Punch",0.0,(float *)0x0);
local_4c = param_1;
local_50 = this;
puVar12 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
local_48 = *puVar12;
local_44 = puVar12[1];
local_40 = puVar12[2];
ForEachSurvivor<PounceStumbleNearbySurvivors>((PounceStumbleNearbySurvivors *)&local_50);
*(undefined4 *)(this + 0x3ec0) = 0;
pcVar13 = (char *)SurvivorCharacterName(*(undefined4 *)(param_1 + 0x2ba0));
AI_CriteriaSet::AI_CriteriaSet((AI_CriteriaSet *)&local_3c,"subject",pcVar13);
if (*(int *)(z_jockey_leapton_surv_bark._28_4_ + 0x30) == 0) {
local_58 = 0;
local_54 = 0xffffffff;
/* try { // try from 009c0f9c to 009c0fcb has its CatchHandler @ 009c1248 */
CAI_Concept::CAI_Concept(local_60,"SurvivorJockeyed");
CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_60,
(AI_CriteriaSet *)&local_3c,0.0,(CFollowupTargetSpec_t *)&local_58,
(CBaseEntity *)this);
}
else {
/* try { // try from 009c0c2f to 009c0c31 has its CatchHandler @ 009c1248 */
puVar12 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar14 = *puVar12;
/* try { // try from 009c0c45 to 009c0c8d has its CatchHandler @ 009c1246 */
CAI_Concept::CAI_Concept(local_60,"SurvivorJockeyed");
local_58 = 2;
local_54 = uVar14;
CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_60,
(AI_CriteriaSet *)&local_3c,*(float *)(gpGlobals + 0xc),
(CFollowupTargetSpec_t *)&local_58,(CBaseEntity *)0x0);
local_58 = 0;
local_54 = 0xffffffff;
/* try { // try from 009c0ca7 to 009c0cd6 has its CatchHandler @ 009c122d */
CAI_Concept::CAI_Concept(local_60,"SurvivorJockeyedOther");
CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_60,
(AI_CriteriaSet *)&local_3c,0.0,(CFollowupTargetSpec_t *)&local_58,
(CBaseEntity *)param_1);
}
/* try { // try from 009c0cf2 to 009c0e97 has its CatchHandler @ 009c1248 */
(**(code **)(**(int **)(this + 0x2910) + 4))(*(int **)(this + 0x2910),0x54,0);
(**(code **)(**(int **)(param_1 + 0x2910) + 4))(*(int **)(param_1 + 0x2910),0x55,0);
*(undefined4 *)(this + 0x3f00) = 0x3ecccccd;
lVar15 = (longdouble)CountdownTimer::Now();
if ((float)lVar15 + 0.4 != *(float *)(this + 0x3efc)) {
/* try { // try from 009c1013 to 009c1015 has its CatchHandler @ 009c1248 */
(**(code **)(*(int *)(this + 0x3ef4) + 4))(this + 0x3ef4,this + 0x3efc);
*(float *)(this + 0x3efc) = (float)lVar15 + 0.4;
}
if (*(float *)(this + 0x3ef8) != 0.4) {
/* try { // try from 009c0f33 to 009c0f35 has its CatchHandler @ 009c1248 */
(**(code **)(*(int *)(this + 0x3ef4) + 4))(this + 0x3ef4,this + 0x3ef8);
*(undefined4 *)(this + 0x3ef8) = 0x3ecccccd;
}
piVar10 = gameeventmanager;
*(undefined4 *)(this + 0x3ed0) = *(undefined4 *)(gpGlobals + 0xc);
piVar10 = (int *)(**(code **)(*piVar10 + 0x1c))(piVar10,"jockey_ride",0,0);
if (piVar10 != (int *)0x0) {
pcVar3 = *(code **)(*piVar10 + 0x30);
uVar14 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar3)(piVar10,"userid",uVar14);
pcVar3 = *(code **)(*piVar10 + 0x30);
uVar14 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar3)(piVar10,"victim",uVar14);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar10,0);
}
CBasePlayer::RumbleEffect((CBasePlayer *)param_1,'!','\0','\x04');
CBasePlayer::RumbleEffect((CBasePlayer *)param_1,'\'','\0','\x02');
CBasePlayer::RumbleEffect((CBasePlayer *)this,'!','\0','\x04');
CBasePlayer::RumbleEffect((CBasePlayer *)this,'\'','\0','\x02');
AI_CriteriaSet::~AI_CriteriaSet((AI_CriteriaSet *)&local_3c);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.