L L4D2node

CBaseEntity::PhysicsPushEntity

0x0078e670 · 663 bytes · __thiscall

_ZN11CBaseEntity17PhysicsPushEntityERK6VectorP10CGameTrace

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsPushEntity(Vector const&, CGameTrace*) */

void __thiscall
CBaseEntity::PhysicsPushEntity(CBaseEntity *this,Vector *param_1,CGameTrace *param_2)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  undefined *puVar7;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x529,
               &PhysicsPushEntity(Vector_const&,CGameTrace*)::tm_fmt,"(%s)%s","Unaccounted",
               "CBaseEntity::PhysicsPushEntity");
    local_2c = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0078e876 to 0078e8c4 has its CatchHandler @ 0078e93f */
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsPushEntity") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb22fc,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  uVar1 = *(uint *)(this + 0x188);
  if ((((uVar1 != 0xffffffff) &&
       (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
     (*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0)) {
                    /* try { // try from 0078e8f6 to 0078e918 has its CatchHandler @ 0078e91e */
    uVar5 = GetDebugName(*(CBaseEntity **)(puVar7 + 4));
    uVar6 = GetDebugName(this);
    Warning("pushing entity (%s) that has parent (%s)!\n",uVar6,uVar5);
  }
  if (((byte)this[0x14d] & 8) != 0) {
                    /* try { // try from 0078e764 to 0078e7dc has its CatchHandler @ 0078e91e */
    CalcAbsolutePosition(this);
  }
  local_28 = *(undefined4 *)(this + 0x2e0);
  local_24 = *(undefined4 *)(this + 0x2e4);
  local_20 = *(undefined4 *)(this + 0x2e8);
  ::PhysicsCheckSweep(this,(Vector *)&local_28,param_1,param_2);
  if (*(float *)(param_2 + 0x2c) != 0.0) {
    SetAbsOrigin(this,(Vector *)(param_2 + 0xc));
  }
  PhysicsTouchTriggers(this,(Vector *)&local_28);
  if (*(CBaseEntity **)(param_2 + 0x4c) != (CBaseEntity *)0x0) {
    PhysicsImpact(this,*(CBaseEntity **)(param_2 + 0x4c),param_2);
  }
  iVar2 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)