L L4D2node

CBaseCSGrenadeProjectile::Splash

0x0042cfd0 · 1009 bytes · __thiscall

_ZN24CBaseCSGrenadeProjectile6SplashEv

Decompiled

undefined (1 param)

/* CBaseCSGrenadeProjectile::Splash() */

void __thiscall CBaseCSGrenadeProjectile::Splash(CBaseCSGrenadeProjectile *this)

{
  uint uVar1;
  longdouble lVar2;
  undefined4 local_f8;
  undefined4 local_f4;
  float local_f0;
  CTraceFilterSimple local_e0 [16];
  Vector local_d0 [12];
  undefined4 local_c4;
  undefined4 local_c0;
  float local_bc;
  float local_a4;
  char local_99;
  float local_98;
  undefined4 local_7c;
  undefined4 local_78;
  float local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  uint local_4c;
  undefined4 local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_f4 = *(undefined4 *)(this + 0x2e0);
  local_6c = 0;
  local_f8 = *(undefined4 *)(this + 0x2e4);
  local_38 = CONCAT22(local_38._2_2_,0x100);
  local_f0 = *(float *)(this + 0x2e8);
  local_68 = 0;
  local_64 = 0x44000000;
  local_44 = 0.0;
  local_48 = 0;
  local_4c = 0;
  local_3c = 0;
  local_38 = CONCAT31(local_38._1_3_,1);
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  local_7c = local_f4;
  local_78 = local_f8;
  local_74 = local_f0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_e0,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,(CEffectData *)&local_7c,0x4030,local_e0,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  if (local_99 == '\0') {
    local_6c = 0;
    local_68 = 0;
    local_64 = 0xc4000000;
    local_38 = CONCAT22(local_38._2_2_,0x100);
    local_44 = 0.0;
    local_48 = 0;
    local_4c = 0;
    local_3c = 0;
    local_38 = CONCAT31(local_38._1_3_,1);
    local_54 = 0;
    local_58 = 0;
    local_5c = 0;
    local_7c = local_f4;
    local_78 = local_f8;
    local_74 = local_f0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_e0,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,(CEffectData *)&local_7c,0x4030,local_e0,local_d0);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
    }
    if (local_a4 < 1.0) {
      local_f4 = local_c4;
      local_f0 = local_bc;
      local_f8 = local_c0;
    }
  }
  else if (local_98 != 0.0) {
    local_f0 = local_98 * 512.0 + local_f0;
  }
  local_24 = 0;
  local_34 = 0;
  local_7c = local_f4;
  local_70 = 0;
  local_78 = local_f8;
  local_74 = local_f0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0;
  local_60 = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 1.0;
  local_38 = 0;
  local_40 = 0;
  local_3c = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_23 = 0;
  local_5c = 0x3f800000;
  lVar2 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x3f800000,0x40000000);
  local_44 = (float)lVar2;
  uVar1 = CBaseEntity::GetWaterType((CBaseEntity *)this);
  if ((uVar1 & 0x10) != 0) {
    local_4c = local_4c | 1;
  }
  DispatchEffect("gunshotsplash",(CEffectData *)&local_7c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)