CPhysConstraint::NotifySystemEvent
0x007744e0 · 257 bytes · __thiscall
_ZN15CPhysConstraint17NotifySystemEventEP11CBaseEntity21notify_system_event_tRK28notify_system_event_params_t
Decompiled
undefined (4 params)
/* CPhysConstraint::NotifySystemEvent(CBaseEntity*, notify_system_event_t,
notify_system_event_params_t const&) */
void __thiscall
CPhysConstraint::NotifySystemEvent
(CPhysConstraint *this,CBaseEntity *param_1,int param_3,undefined4 *param_4)
{
Vector VVar1;
float *pfVar2;
Vector *pVVar3;
IPhysicsObject *pIVar4;
IPhysicsObject *pIVar5;
float fVar6;
if ((param_3 == 0) && (*(int *)(gpGlobals + 0x18) != *(int *)(this + 0x45c))) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
pfVar2 = (float *)*param_4;
fVar6 = SQRT((pfVar2[1] - *(float *)(param_1 + 0x2e4)) *
(pfVar2[1] - *(float *)(param_1 + 0x2e4)) +
(*pfVar2 - *(float *)(param_1 + 0x2e0)) * (*pfVar2 - *(float *)(param_1 + 0x2e0)) +
(pfVar2[2] - *(float *)(param_1 + 0x2e8)) *
(pfVar2[2] - *(float *)(param_1 + 0x2e8)));
if (*(float *)(this + 0x460) <= fVar6 && fVar6 != *(float *)(this + 0x460)) {
*(undefined4 *)(this + 0x45c) = *(undefined4 *)(gpGlobals + 0x18);
pVVar3 = (Vector *)*param_4;
VVar1 = pVVar3[0x18];
pIVar4 = (IPhysicsObject *)
(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
pIVar5 = (IPhysicsObject *)
(**(code **)(**(int **)(this + 0x440) + 0x18))(*(int **)(this + 0x440));
PhysTeleportConstrainedEntity
(param_1,pIVar5,pIVar4,pVVar3,(QAngle *)(pVVar3 + 0xc),(bool)VVar1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.