CMultiSpawner::Spawn
0x008d9460 · 2063 bytes · __thiscall
_ZN13CMultiSpawner5SpawnEv
Decompiled
undefined (1 param)
/* CMultiSpawner::Spawn() */
void __thiscall CMultiSpawner::Spawn(CMultiSpawner *this)
{
CBaseEdict *pCVar1;
char cVar2;
char *pcVar3;
int iVar4;
CBaseEntity *this_00;
CWeaponMeleeSpawn *this_01;
int iVar5;
uint uVar6;
uint uVar7;
char *pcVar8;
int in_GS_OFFSET;
byte bVar9;
float fVar10;
float fVar11;
undefined1 local_1e8 [8];
float local_1e0;
CTraceFilterSimple local_1dc [16];
float local_1cc;
float local_1c8;
float local_1c4;
float local_1bc;
float local_1b8;
float local_1b4;
undefined4 local_1ac;
undefined4 local_1a8;
undefined4 local_1a4;
undefined4 local_19c;
undefined4 local_198;
undefined4 local_194;
undefined4 local_18c;
undefined1 local_188;
undefined1 local_187;
Vector local_174 [12];
Vector local_168 [43];
char local_13d;
char local_11f [255];
int local_20;
bVar9 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (((byte)this[0x149] & 0x80) != 0) goto LAB_008d9a47;
(**(code **)(*(int *)this + 0x6c))(this);
CPointEntity::Spawn((CPointEntity *)this);
if (((byte)this[0x14d] & 8) == 0) {
local_1c4 = *(float *)(this + 0x2e8);
local_1bc = 0.0;
local_1b4 = local_1c4 - 120.0;
local_1b8 = 0.0;
fVar11 = 0.0;
local_1cc = *(float *)(this + 0x2e0);
local_1c8 = *(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_1c4 = *(float *)(this + 0x2e8);
local_1cc = *(float *)(this + 0x2e0);
local_1c8 = *(float *)(this + 0x2e4);
local_1b4 = local_1c4 - 120.0;
if (((byte)this[0x14d] & 8) == 0) {
local_1bc = 0.0;
local_1b8 = local_1bc;
fVar11 = local_1bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_1bc = local_1cc - *(float *)(this + 0x2e0);
local_1c4 = *(float *)(this + 0x2e8);
local_1b8 = local_1c8 - *(float *)(this + 0x2e4);
fVar11 = local_1b8 * local_1b8 + local_1bc * local_1bc;
local_1cc = *(float *)(this + 0x2e0);
local_1c8 = *(float *)(this + 0x2e4);
}
}
local_1b4 = local_1b4 - local_1c4;
local_187 = local_1b4 * local_1b4 + fVar11 != 0.0;
local_194 = 0;
local_198 = 0;
local_19c = 0;
local_188 = 1;
local_18c = 0;
local_1a4 = 0;
local_1a8 = 0;
local_1ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_1dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_1cc,0x46004003,local_1dc,local_174);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_174,local_168,0xff,0,0,true,-1.0);
}
if (local_13d == '\0') {
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,local_168);
}
pcVar3 = "";
if (*(char **)(this + 0x454) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x454);
}
iVar4 = _V_strlen(pcVar3);
if (0 < iVar4) {
CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)(this + 0x440),
*(int *)(this + 0x44c),(char **)pszItemNames);
}
if (*(int *)(this + 0x44c) < 1) goto LAB_008d9a47;
iVar4 = RandomInt(0,*(int *)(this + 0x44c) + -1);
pcVar3 = *(char **)(*(int *)(this + 0x440) + iVar4 * 4);
if (pcVar3 == (char *)0x0) goto LAB_008d9a47;
pcVar8 = local_11f;
for (iVar4 = 0x3f; iVar4 != 0; iVar4 = iVar4 + -1) {
pcVar8[0] = '\0';
pcVar8[1] = '\0';
pcVar8[2] = '\0';
pcVar8[3] = '\0';
pcVar8 = pcVar8 + ((uint)bVar9 * -2 + 1) * 4;
}
pcVar8[0] = '\0';
pcVar8[1] = '\0';
pcVar8[2] = '\0';
iVar4 = memcmp(pcVar3,"models/",7);
if (iVar4 == 0) {
_V_strcpy(local_11f,"prop_physics");
}
else {
_V_strcpy(local_11f,pcVar3);
}
this_00 = (CBaseEntity *)CreateEntityByName(local_11f,-1,true);
if (this_00 == (CBaseEntity *)0x0) {
Msg("Failed to spawn item by class %s\n",local_11f);
goto LAB_008d9a47;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CBaseEntity::SetAbsOrigin(this_00,(Vector *)(this + 0x2e0));
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CBaseEntity::SetAbsAngles(this_00,(QAngle *)(this + 0x37c));
if (*(char **)(this_00 + 0x7c) == "prop_physics") {
LAB_008d9b60:
(**(code **)(*(int *)this_00 + 0x70))(this_00,pcVar3);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_1cc = *(float *)(this_00 + 0x2e0);
local_1c8 = *(float *)(this_00 + 0x2e4);
local_1c4 = *(float *)(this_00 + 0x2e8) + 12.0;
CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1cc);
}
else {
cVar2 = CBaseEntity::ClassMatchesComplex(this_00,"prop_physics");
if (cVar2 != '\0') goto LAB_008d9b60;
if (*(char **)(this_00 + 0x7c) == "weapon_melee_spawn") {
LAB_008d977e:
this_01 = (CWeaponMeleeSpawn *)
__dynamic_cast(this_00,&CBaseEntity::typeinfo,&CWeaponMeleeSpawn::typeinfo,0);
if (this_01 != (CWeaponMeleeSpawn *)0x0) {
*(undefined4 *)(this_01 + 0x146c) = *(undefined4 *)(this + 0x454);
CWeaponMeleeSpawn::MakeWeaponSelection(this_01);
local_1cc = *(float *)(this + 0x3a8);
local_1c8 = *(float *)(this + 0x3ac);
local_1c4 = *(float *)(this + 0x3b0) - 90.0;
CBaseEntity::SetLocalAngles((CBaseEntity *)this_01,(QAngle *)&local_1cc);
}
}
else {
cVar2 = CBaseEntity::ClassMatchesComplex(this_00,"weapon_melee_spawn");
if (cVar2 != '\0') goto LAB_008d977e;
}
}
iVar4 = __dynamic_cast(this_00,&CBaseEntity::typeinfo,&CWeaponSpawn::typeinfo,0);
if (iVar4 != 0) {
uVar7 = *(uint *)(this + 0x148);
if (((uVar7 & 2) != 0) &&
(uVar6 = *(uint *)(iVar4 + 0x148) | 2, *(uint *)(iVar4 + 0x148) != uVar6)) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(iVar4 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
*(uint *)(iVar4 + 0x148) = uVar6;
uVar7 = *(uint *)(this + 0x148);
}
if (((uVar7 & 1) != 0) &&
(uVar6 = *(uint *)(iVar4 + 0x148) | 1, *(uint *)(iVar4 + 0x148) != uVar6)) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(iVar4 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
*(uint *)(iVar4 + 0x148) = uVar6;
uVar7 = *(uint *)(this + 0x148);
}
if (((uVar7 & 8) != 0) &&
(uVar7 = *(uint *)(iVar4 + 0x148) | 8, *(uint *)(iVar4 + 0x148) != uVar7)) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(iVar4 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
*(uint *)(iVar4 + 0x148) = uVar7;
}
*(undefined4 *)(iVar4 + 0x144c) = 1;
*(undefined4 *)(iVar4 + 0x1450) = *(undefined4 *)(this + 0x458);
fVar11 = *(float *)(this + 0x45c);
if (fVar11 != *(float *)(iVar4 + 0x145c)) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(iVar4 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
*(float *)(iVar4 + 0x145c) = fVar11;
}
}
(**(code **)(*(int *)this_00 + 0x6c))(this_00);
DispatchSpawn(this_00,true);
(**(code **)(*(int *)(this_00 + 0x194) + 0xc))(this_00 + 0x194,local_1e8,local_1dc);
CBaseEntity::SetCollisionGroup(this_00,0xb);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
fVar11 = *(float *)(this_00 + 0x2e8);
fVar10 = fVar11 - local_1e0;
if (0.0 < fVar10) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
fVar11 = *(float *)(this_00 + 0x2e8);
}
local_1cc = *(float *)(this_00 + 0x2e0);
local_1c4 = fVar11 + fVar10;
local_1c8 = *(float *)(this_00 + 0x2e4);
CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1cc);
}
LAB_008d9a47:
UTIL_Remove((CBaseEntity *)this);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.