L L4D2node

CDirectorTacticalServices::FindClosestVantagePoint

0x008c1f70 · 146 bytes · __thiscall

_ZN25CDirectorTacticalServices23FindClosestVantagePointEP20CBaseCombatCharacterP13TerrorNavAreaff

Decompiled

undefined (5 params)

/* CDirectorTacticalServices::FindClosestVantagePoint(CBaseCombatCharacter*, TerrorNavArea*, float,
   float) */

undefined4 __thiscall
CDirectorTacticalServices::FindClosestVantagePoint
          (CDirectorTacticalServices *this,CBaseCombatCharacter *param_1,TerrorNavArea *param_2,
          float param_3,float param_4)

{
  CNavArea *pCVar1;
  int iVar2;
  TerrorNavArea *local_18;
  float local_14;
  undefined4 local_10;
  
  pCVar1 = (CNavArea *)(**(code **)(*(int *)param_1 + 0x52c))(param_1);
  if (pCVar1 == (CNavArea *)0x0) {
    local_10 = 0;
  }
  else {
    local_10 = 0;
    local_14 = param_3;
    local_18 = param_2;
    iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    SearchSurroundingAreas<VantagePointScan>
              (pCVar1,(Vector *)(param_1 + 0x2e0),(VantagePointScan *)&local_18,param_4,0,iVar2);
  }
  return local_10;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)