L L4D2node

CPropDoorRotating::GetNPCOpenData

0x007e53a0 · 624 bytes · __thiscall

_ZN17CPropDoorRotating14GetNPCOpenDataEP11CAI_BaseNPCR10opendata_t

Decompiled

undefined (3 params)

/* CPropDoorRotating::GetNPCOpenData(CAI_BaseNPC*, opendata_t&) */

void __thiscall
CPropDoorRotating::GetNPCOpenData(CPropDoorRotating *this,CAI_BaseNPC *param_1,opendata_t *param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  AngleVectors((QAngle *)(this + 0x37c),(Vector *)&local_34,(Vector *)&local_28,(Vector *)0x0);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  fVar1 = *(float *)(this + 0x2e8);
  fVar2 = *(float *)(this + 0x2e0);
  *(float *)(param_2 + 4) = *(float *)(this + 0x2e4) - local_24 * 24.0;
  *(float *)param_2 = fVar2 - local_28 * 24.0;
  *(float *)(param_2 + 8) = (fVar1 - local_20 * 24.0) - 54.0;
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
  }
  fVar3 = *(float *)(param_1 + 0x2e4) * local_30;
  fVar1 = *(float *)(param_1 + 0x2e0) * local_34;
  fVar2 = *(float *)(param_1 + 0x2e8) * local_2c;
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  if (fVar3 + fVar1 + fVar2 <=
      *(float *)(this + 0x2e4) * local_30 + *(float *)(this + 0x2e0) * local_34 +
      *(float *)(this + 0x2e8) * local_2c) {
    *(float *)(param_2 + 0xc) = local_34;
    *(float *)(param_2 + 0x10) = local_30;
    *(float *)(param_2 + 0x14) = local_2c;
    *(undefined4 *)(param_2 + 0x18) = 0x19a;
    *(float *)param_2 = *(float *)param_2 - local_34 * 64.0;
    *(float *)(param_2 + 4) = *(float *)(param_2 + 4) - local_30 * 64.0;
    *(float *)(param_2 + 8) = *(float *)(param_2 + 8) - local_2c * 64.0;
    return;
  }
  *(undefined4 *)(param_2 + 0x18) = 0x19a;
  *(float *)param_2 = local_34 * 64.0 + *(float *)param_2;
  *(float *)(param_2 + 4) = local_30 * 64.0 + *(float *)(param_2 + 4);
  *(float *)(param_2 + 8) = local_2c * 64.0 + *(float *)(param_2 + 8);
  *(float *)(param_2 + 0xc) = -local_34;
  *(float *)(param_2 + 0x10) = -local_30;
  *(float *)(param_2 + 0x14) = -local_2c;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)