L L4D2node

CHLTVDirector::AnalyzeCameras

0x006da7b0 · 1777 bytes · __thiscall

_ZN13CHLTVDirector14AnalyzeCamerasEv

Decompiled

undefined (1 param)

/* CHLTVDirector::AnalyzeCameras() */

void __thiscall CHLTVDirector::AnalyzeCameras(CHLTVDirector *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  int iVar6;
  CBaseEntity *pCVar7;
  QAngle *pQVar8;
  int *piVar9;
  int iVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  int local_140;
  int local_13c;
  int local_138;
  float local_134;
  float local_130;
  float local_12c;
  float local_128;
  float local_120;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  InitRandomOrder(*(int *)(this + 0x44));
  if (0 < *(int *)(this + 0x44)) {
    local_140 = 0;
    do {
      iVar6 = (&s_RndOrder)[local_140];
      pCVar7 = *(CBaseEntity **)(this + iVar6 * 4 + 0x48);
      if (((byte)pCVar7[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar7);
      }
      fVar1 = *(float *)(pCVar7 + 0x2e0);
      fVar2 = *(float *)(pCVar7 + 0x2e4);
      fVar3 = *(float *)(pCVar7 + 0x2e8);
      if (*(int *)(this + 0x148) < 1) {
        local_13c = 0;
        local_120 = 0.0;
      }
      else {
        iVar10 = 0;
        local_128 = 0.0;
        local_130 = 0.0;
        local_12c = 0.0;
        local_138 = 0;
        local_134 = 100000.0;
        local_13c = 0;
        local_120 = 0.0;
        do {
          pCVar7 = *(CBaseEntity **)(this + iVar10 * 4 + 0x14c);
          if (((byte)pCVar7[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(pCVar7);
          }
          fVar12 = *(float *)(pCVar7 + 0x2e4);
          fVar4 = *(float *)(pCVar7 + 0x2e8);
          fVar5 = *(float *)(pCVar7 + 0x2e0);
          fVar15 = fVar12 - fVar2;
          fVar14 = fVar4 - fVar3;
          fVar16 = fVar5 - fVar1;
          fVar11 = fVar15 * fVar15 + fVar14 * fVar14 + fVar16 * fVar16;
          fVar13 = SQRT(fVar11);
          if ((4.0 <= fVar13) && (fVar13 <= 1024.0)) {
            if (((byte)pCVar7[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(pCVar7);
              fVar16 = *(float *)(pCVar7 + 0x2e0) - fVar1;
              fVar15 = *(float *)(pCVar7 + 0x2e4) - fVar2;
              fVar14 = *(float *)(pCVar7 + 0x2e8) - fVar3;
              fVar11 = fVar16 * fVar16 + fVar15 * fVar15 + fVar14 * fVar14;
            }
            local_87 = fVar11 != 0.0;
            local_94 = 0;
            local_98 = 0;
            local_9c = 0;
            local_8c = 0;
            local_88 = 1;
            local_a4 = 0;
            local_a8 = 0;
            local_ac = 0;
            local_cc = fVar1;
            local_c8 = fVar2;
            local_c4 = fVar3;
            local_bc = fVar16;
            local_b8 = fVar15;
            local_b4 = fVar14;
            CTraceFilterSimple::CTraceFilterSimple
                      ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)pCVar7,0,
                       (_func_bool_IHandleEntity_ptr_int *)0x0);
            (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,&local_dc,local_70);
            if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
              DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
            }
            if (1.0 <= local_44) {
              local_138 = local_138 + 1;
              if (fVar13 < local_134) {
                local_134 = fVar13;
                if (*(int *)(pCVar7 + 0x30) == 0) {
                  local_13c = 0;
                }
                else {
                  local_13c = *(int *)(pCVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
                }
              }
              pQVar8 = (QAngle *)(**(code **)(*(int *)pCVar7 + 0x238))(pCVar7);
              AngleVectors(pQVar8,(Vector *)&local_dc);
              local_cc = fVar1 - fVar5;
              local_c8 = fVar2 - fVar12;
              local_c4 = fVar3 - fVar4;
              VectorNormalize((Vector *)&local_cc);
              local_f4 = local_dc;
              local_f0 = local_d8;
              local_ec = local_d4;
              local_e8 = local_cc;
              local_e4 = local_c8;
              local_e0 = local_c4;
              VectorNormalize((Vector *)&local_f4);
              VectorNormalize((Vector *)&local_e8);
              local_12c = local_12c + local_cc;
              local_128 = local_128 + local_c4;
              fVar12 = (local_e8 * local_f4 + local_e4 * local_f0 + 1.0 + local_e0 * local_ec) * 0.5
              ;
              local_120 = (fVar12 * fVar12) / SQRT(fVar13) + local_120;
              local_130 = local_130 + local_c8;
            }
          }
          iVar10 = iVar10 + 1;
        } while (iVar10 < *(int *)(this + 0x148));
        if (local_138 != 0) {
          local_120 = (SQRT(local_128 * local_128 + local_12c * local_12c + local_130 * local_130) /
                      (float)local_138) * local_120;
        }
      }
      piVar9 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                (gameeventmanager,"hltv_rank_camera",0,0);
      if (piVar9 != (int *)0x0) {
        (**(code **)(*piVar9 + 0x38))(piVar9,&DAT_00c9394f,local_120);
        (**(code **)(*piVar9 + 0x30))(piVar9,"index",iVar6);
        (**(code **)(*piVar9 + 0x30))(piVar9,"target",local_13c);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar9,0);
      }
      local_140 = local_140 + 1;
    } while (local_140 < *(int *)(this + 0x44));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)