CFuncLadderEndPoint::Validate
0x006bffa0 · 480 bytes · __thiscall
_ZN19CFuncLadderEndPoint8ValidateEv
Decompiled
undefined (1 param)
/* CFuncLadderEndPoint::Validate() */
undefined4 __thiscall CFuncLadderEndPoint::Validate(CFuncLadderEndPoint *this)
{
uint uVar1;
int iVar2;
CBaseEntity *this_00;
CFuncLadder *this_01;
undefined1 *puVar3;
undefined *puVar4;
undefined4 local_40;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_34 = *(undefined4 *)(this + 0x2e0);
local_30 = *(undefined4 *)(this + 0x2e4);
local_2c = *(undefined4 *)(this + 0x2e8);
iVar2 = CBaseEntity::GetNextTarget((CBaseEntity *)this);
if (iVar2 != 0) {
this_00 = (CBaseEntity *)__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&typeinfo,0);
if (this_00 != (CBaseEntity *)0x0) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_28 = *(undefined4 *)(this_00 + 0x2e0);
local_24 = *(undefined4 *)(this_00 + 0x2e4);
local_20 = *(undefined4 *)(this_00 + 0x2e8);
this_01 = (CFuncLadder *)CreateEntityByName("func_useableladder",-1,true);
if (this_01 != (CFuncLadder *)0x0) {
CFuncLadder::SetEndPoints(this_01,(Vector *)&local_34,(Vector *)&local_28);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CBaseEntity::SetAbsOrigin((CBaseEntity *)this_01,(Vector *)(this + 0x2e0));
local_40 = 0;
uVar1 = *(uint *)(this + 0x180);
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
local_40 = *(undefined4 *)(puVar4 + 4);
}
(**(code **)(*(int *)this_01 + 0x98))(this_01,local_40,0xffffffff);
*(undefined4 *)(this_01 + 0x154) = *(undefined4 *)(this + 0x154);
(**(code **)(*(int *)this_01 + 100))(this_01);
}
UTIL_Remove(this_00);
UTIL_Remove((CBaseEntity *)this);
return 1;
}
}
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x154);
}
DevMsg(1,"func_ladderendpoint(%s) without matching target\n",puVar3);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.