ForEachSurvivor<VisibleSurvivorScan>
0x00a03d50 · 1033 bytes · __cdecl
_Z15ForEachSurvivorI19VisibleSurvivorScanEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<VisibleSurvivorScan>(VisibleSurvivorScan&) */
bool ForEachSurvivor<VisibleSurvivorScan>(VisibleSurvivorScan *param_1)
{
CBaseEntity *this;
char cVar1;
char cVar2;
CBaseEntity *pCVar3;
int iVar4;
CBaseEntity *pCVar5;
int iVar6;
int local_40;
CBaseEntity *local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<VisibleSurvivorScan>(VisibleSurvivorScan&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachSurvivor");
local_20 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00a03ef6 to 00a03f44 has its CatchHandler @ 00a04175 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar6 = 1;
do {
while ((pCVar3 = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), pCVar3 == (CBaseEntity *)0x0 ||
(*(int *)(pCVar3 + 0x30) == 0))) {
LAB_00a03e50:
iVar6 = iVar6 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_00a03e8c;
}
if (*(int *)(pCVar3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 00a03e25 to 00a03e64 has its CatchHandler @ 00a0418a */
cVar1 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
if (((cVar1 != '\0') && (*(int *)(pCVar3 + 0x1f6c) != 2)) &&
(iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 2)) {
local_38 = pCVar3;
/* try { // try from 00a03fa0 to 00a04168 has its CatchHandler @ 00a0418a */
iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
cVar1 = IsASurvivorTeam(iVar4);
if (cVar1 != '\0') {
if (*(int *)(local_38 + 0x30) == 0) {
local_40 = 0;
}
else {
local_40 = *(int *)(local_38 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
iVar4 = *(int *)(*(CBaseCombatCharacter **)(param_1 + 0x3c) + 0x30);
if (iVar4 == 0) {
iVar4 = 0;
}
else {
iVar4 = iVar4 - *(int *)(gpGlobals + 0x58) >> 4;
}
if (local_40 != iVar4) {
cVar1 = CBaseCombatCharacter::IsAbleToSee
(*(CBaseCombatCharacter **)(param_1 + 0x3c),local_38,1);
cVar2 = (**(code **)(*(int *)local_38 + 300))(local_38);
pCVar3 = local_38;
if (cVar2 == '\0') {
if (cVar1 != '\0') {
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)
(param_1 + 0x28),*(int *)(param_1 + 0x34),(CTerrorPlayer **)&local_38);
}
}
else {
if (cVar1 != '\0') {
if (((byte)local_38[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(local_38);
}
this = *(CBaseEntity **)(param_1 + 0x3c);
pCVar5 = this;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
pCVar5 = *(CBaseEntity **)(param_1 + 0x3c);
}
if ((*(float *)(this + 0x2e0) - *(float *)(pCVar3 + 0x2e0)) *
(*(float *)(this + 0x2e0) - *(float *)(pCVar3 + 0x2e0)) +
(*(float *)(this + 0x2e8) - *(float *)(pCVar3 + 0x2e8)) *
(*(float *)(this + 0x2e8) - *(float *)(pCVar3 + 0x2e8)) +
(*(float *)(this + 0x2e4) - *(float *)(pCVar3 + 0x2e4)) *
(*(float *)(this + 0x2e4) - *(float *)(pCVar3 + 0x2e4)) <
*(float *)(param_1 + 0x40)) {
param_1[0x44] = (VisibleSurvivorScan)0x0;
}
cVar1 = (**(code **)(*(int *)pCVar5 + 0x424))(pCVar5,local_38);
if (cVar1 != '\0') {
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)param_1,
*(int *)(param_1 + 0xc),(CTerrorPlayer **)&local_38);
goto LAB_00a03e50;
}
}
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)
(param_1 + 0x14),*(int *)(param_1 + 0x20),(CTerrorPlayer **)&local_38);
}
}
}
}
goto LAB_00a03e50;
}
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
}
LAB_00a03e8c:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.