CSurvivorRescue::EyePosition
0x00968790 · 464 bytes · __cdecl
_ZN15CSurvivorRescue11EyePositionEv
Decompiled
undefined (0 params)
/* CSurvivorRescue::EyePosition() */
float * CSurvivorRescue::EyePosition(void)
{
float fVar1;
float fVar2;
float *in_stack_00000004;
CBaseEntity *in_stack_00000008;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
float local_18;
float local_14;
float local_10;
fVar2 = *(float *)(in_stack_00000008 + 0x1938);
if ((((fVar2 <= -0.01) || (0.01 <= fVar2)) || (*(float *)(in_stack_00000008 + 0x193c) <= -0.01))
|| (((0.01 <= *(float *)(in_stack_00000008 + 0x193c) ||
(*(float *)(in_stack_00000008 + 0x1940) <= -0.01)) ||
(0.01 <= *(float *)(in_stack_00000008 + 0x1940))))) {
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
fVar2 = *(float *)(in_stack_00000008 + 0x1938);
}
if (1.0 <= (*(float *)(in_stack_00000008 + 0x193c) - *(float *)(in_stack_00000008 + 0x2e4)) *
(*(float *)(in_stack_00000008 + 0x193c) - *(float *)(in_stack_00000008 + 0x2e4)) +
(*(float *)(in_stack_00000008 + 0x1940) - *(float *)(in_stack_00000008 + 0x2e8)) *
(*(float *)(in_stack_00000008 + 0x1940) - *(float *)(in_stack_00000008 + 0x2e8)) +
(fVar2 - *(float *)(in_stack_00000008 + 0x2e0)) *
(fVar2 - *(float *)(in_stack_00000008 + 0x2e0))) {
*in_stack_00000004 = *(float *)(in_stack_00000008 + 0x1938);
in_stack_00000004[1] = *(float *)(in_stack_00000008 + 0x193c);
in_stack_00000004[2] = *(float *)(in_stack_00000008 + 0x1940);
return in_stack_00000004;
}
}
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
local_24 = *(undefined4 *)(in_stack_00000008 + 0x37c);
local_20 = *(undefined4 *)(in_stack_00000008 + 0x380);
local_1c = *(undefined4 *)(in_stack_00000008 + 900);
AngleVectors((QAngle *)&local_24,(Vector *)&local_18);
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
fVar2 = *(float *)(in_stack_00000008 + 0x2e8);
fVar1 = *(float *)(in_stack_00000008 + 0x2e0);
in_stack_00000004[1] = local_14 * 64.0 + *(float *)(in_stack_00000008 + 0x2e4);
*in_stack_00000004 = local_18 * 64.0 + fVar1;
in_stack_00000004[2] = fVar2 + 62.0 + local_10 * 64.0;
return in_stack_00000004;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.