CCSPlayer::MoveToNextIntroCamera
0x006574a0 · 1248 bytes · __thiscall
_ZN9CCSPlayer21MoveToNextIntroCameraEv
Decompiled
undefined (1 param)
/* CCSPlayer::MoveToNextIntroCamera() */
void __thiscall CCSPlayer::MoveToNextIntroCamera(CCSPlayer *this)
{
char *pcVar1;
int *piVar2;
uint *puVar3;
uint uVar4;
undefined4 *puVar5;
char *pcVar6;
float *pfVar7;
CBaseEntity *pCVar8;
uint uVar9;
undefined *puVar10;
CBaseEntity *this_00;
CBaseEntity *this_01;
float local_40;
float local_3c;
float local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
float local_28;
float local_24;
float local_20;
pCVar8 = (CBaseEntity *)0x0;
uVar4 = *(uint *)(this + 0x2834);
if (((uVar4 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) {
pCVar8 = *(CBaseEntity **)(puVar10 + 4);
}
piVar2 = (int *)CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar8,"point_viewcontrol");
if (piVar2 != (int *)0x0) {
puVar3 = (uint *)(**(code **)(*piVar2 + 0xc))(piVar2);
puVar10 = g_pEntityList;
uVar4 = *puVar3;
*(uint *)(this + 0x2834) = uVar4;
if (uVar4 == 0xffffffff) goto LAB_0065753c;
uVar9 = uVar4 & 0xfff;
piVar2 = (int *)(puVar10 + uVar9 * 0x10 + 4);
if (((piVar2 == (int *)0x0) || (*(uint *)(puVar10 + uVar9 * 0x10 + 8) != uVar4 >> 0xc)) ||
(*(int *)(puVar10 + uVar9 * 0x10 + 4) == 0)) goto LAB_0065753c;
if (*(uint *)(puVar10 + uVar9 * 0x10 + 8) == uVar4 >> 0xc) goto LAB_006577d9;
goto LAB_0065759e;
}
*(undefined4 *)(this + 0x2834) = 0xffffffff;
LAB_0065753c:
piVar2 = (int *)CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"point_viewcontrol");
if (piVar2 == (int *)0x0) {
*(undefined4 *)(this + 0x2834) = 0xffffffff;
pCVar8 = (CBaseEntity *)0x0;
}
else {
puVar3 = (uint *)(**(code **)(*piVar2 + 0xc))(piVar2);
puVar10 = g_pEntityList;
uVar4 = *puVar3;
*(uint *)(this + 0x2834) = uVar4;
if (uVar4 == 0xffffffff) {
pCVar8 = (CBaseEntity *)0x0;
}
else {
piVar2 = (int *)(puVar10 + (uVar4 & 0xfff) * 0x10 + 4);
if ((piVar2 == (int *)0x0) || (piVar2[1] != uVar4 >> 0xc)) {
LAB_0065759e:
uVar4 = *(uint *)(this + 0x2834);
pCVar8 = (CBaseEntity *)0x0;
}
else {
LAB_006577d9:
if (*piVar2 == 0) goto LAB_0065759e;
pcVar1 = *(char **)(*piVar2 + 0xf8);
pcVar6 = "";
if (pcVar1 != (char *)0x0) {
pcVar6 = pcVar1;
}
pCVar8 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar6,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
uVar4 = *(uint *)(this + 0x2834);
puVar10 = g_pEntityList;
if (uVar4 == 0xffffffff) goto LAB_006575c8;
}
puVar10 = puVar10 + (uVar4 & 0xfff) * 0x10;
if (((puVar10 != (undefined *)0xfffffffc) && (*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) &&
(*(int *)(puVar10 + 4) != 0)) goto LAB_006575fc;
}
}
LAB_006575c8:
piVar2 = (int *)CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
"info_player_terrorist");
if (piVar2 == (int *)0x0) {
*(undefined4 *)(this + 0x2834) = 0xffffffff;
}
else {
puVar5 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(this + 0x2834) = *puVar5;
}
LAB_006575fc:
(**(code **)(*(int *)this + 0x254))(this,&vec3_origin);
UTIL_SetSize((CBaseEntity *)this,(Vector *)&vec3_origin,(Vector *)&vec3_origin);
if (pCVar8 == (CBaseEntity *)0x0) {
if (*(int *)(this + 0x2834) != -1) {
pCVar8 = (CBaseEntity *)0x0;
pfVar7 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
uVar4 = *(uint *)(this + 0x2834);
if (uVar4 != 0xffffffff) {
puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10;
if (puVar10 == (undefined *)0xfffffffc) {
pCVar8 = (CBaseEntity *)0x0;
}
else if (*(uint *)(puVar10 + 8) == uVar4 >> 0xc) {
pCVar8 = *(CBaseEntity **)(puVar10 + 4);
}
}
if (((byte)pCVar8[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar8);
}
local_28 = *pfVar7 + *(float *)(pCVar8 + 0x2e0);
local_24 = pfVar7[1] + *(float *)(pCVar8 + 0x2e4);
local_20 = pfVar7[2] + *(float *)(pCVar8 + 0x2e8);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_28);
}
local_28 = 0.0;
local_24 = 0.0;
local_20 = 0.0;
CBaseEntity::SetAbsAngles((CBaseEntity *)this,(QAngle *)&local_28);
*(undefined4 *)(this + 0x2834) = 0xffffffff;
return;
}
uVar4 = *(uint *)(this + 0x2834);
this_01 = (CBaseEntity *)0x0;
if (((uVar4 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar10 + 4);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
if (((byte)pCVar8[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar8);
}
uVar4 = *(uint *)(this + 0x2834);
local_40 = *(float *)(pCVar8 + 0x2e0) - *(float *)(this_01 + 0x2e0);
local_3c = *(float *)(pCVar8 + 0x2e4) - *(float *)(this_01 + 0x2e4);
this_00 = (CBaseEntity *)0x0;
local_38 = *(float *)(pCVar8 + 0x2e8) - *(float *)(this_01 + 0x2e8);
if (((uVar4 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar10 + 4);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_34 = *(undefined4 *)(this_00 + 0x2e0);
local_30 = *(undefined4 *)(this_00 + 0x2e4);
local_2c = *(undefined4 *)(this_00 + 0x2e8);
VectorNormalize((Vector *)&local_40);
VectorAngles((Vector *)&local_40,(QAngle *)&local_28);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_34);
CBaseEntity::SetAbsAngles((CBaseEntity *)this,(QAngle *)&local_28);
CBasePlayer::SnapEyeAngles((CBasePlayer *)this,(QAngle *)&local_28);
*(float *)(this + 0x2838) = *(float *)(gpGlobals + 0xc) + 6.0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.