PlayerPickupObject
0x004ed440 · 104 bytes · __cdecl
_Z18PlayerPickupObjectP11CBasePlayerP11CBaseEntity
Decompiled
undefined (2 params)
/* PlayerPickupObject(CBasePlayer*, CBaseEntity*) */
void PlayerPickupObject(CBasePlayer *param_1,CBaseEntity *param_2)
{
CPlayerPickupController *this;
if (*(int *)(param_2 + 0x238) != 0) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_2);
}
this = (CPlayerPickupController *)
CBaseEntity::Create("player_pickup",(Vector *)(param_2 + 0x2e0),(QAngle *)&vec3_angle,
(CBaseEntity *)param_1);
if (this != (CPlayerPickupController *)0x0) {
CPlayerPickupController::Init(this,param_1,param_2);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.