CEnvAirStrikeOutdoorEffect::CrumbleThink
0x0066e6f0 · 942 bytes · __thiscall
_ZN26CEnvAirStrikeOutdoorEffect12CrumbleThinkEv
Decompiled
undefined (1 param)
/* CEnvAirStrikeOutdoorEffect::CrumbleThink() */
void __thiscall CEnvAirStrikeOutdoorEffect::CrumbleThink(CEnvAirStrikeOutdoorEffect *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
char *pcVar4;
char *pcVar5;
CBaseEntity *this_00;
uint *puVar6;
uint uVar7;
CBaseEntity *pCVar8;
if (*(float *)(this + 0x13f4) <= *(float *)(gpGlobals + 0xc)) {
iVar3 = *(int *)(this + 0x1404);
if (iVar3 == 3) {
CBaseEntity::EmitSound((CBaseEntity *)this,"BaseExplosionEffect.Sound",0.0,(float *)0x0);
fVar1 = *(float *)(gpGlobals + 0xc);
*(int *)(this + 0x1404) = *(int *)(this + 0x1404) + 1;
*(float *)(this + 0x13f4) = fVar1 + 10.0;
}
else {
if (iVar3 == 4) {
CBaseEntity::SUB_FadeOut((CBaseEntity *)this);
pCVar8 = (CBaseEntity *)0x0;
while( true ) {
pcVar5 = *(char **)(this + 0x13f8);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
pCVar8 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar8,pcVar5,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (pCVar8 == (CBaseEntity *)0x0) break;
iVar3 = (**(code **)(*(int *)pCVar8 + 0xf0))(pCVar8);
if (iVar3 != 0) {
CBaseEntity::SUB_FadeOut((CBaseEntity *)this);
}
}
return;
}
if (iVar3 == 1) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_ScreenShake(this + 0x2e0,0x41c80000,0x43020000,0x3f800000,0x44e10000,0,0,0);
CBaseEntity::EmitSound((CBaseEntity *)this,"bombing.close_explos",0.0,(float *)0x0);
fVar1 = *(float *)(gpGlobals + 0xc);
*(int *)(this + 0x1404) = *(int *)(this + 0x1404) + 2;
*(float *)(this + 0x13f4) = fVar1 + 2.0;
uVar7 = *(uint *)(this + 0xd4) & 0xffffffdf;
if (*(uint *)(this + 0xd4) == uVar7) {
puVar6 = *(uint **)(this + 0x30);
}
else {
if (this[0x6c] == (CEnvAirStrikeOutdoorEffect)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
puVar6 = (uint *)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
puVar6 = *(uint **)(this + 0x30);
}
}
else {
this[0x70] = (CEnvAirStrikeOutdoorEffect)((byte)this[0x70] | 1);
puVar6 = *(uint **)(this + 0x30);
}
*(uint *)(this + 0xd4) = uVar7;
}
if (puVar6 != (uint *)0x0) {
*puVar6 = *puVar6 | 0x80;
}
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
iVar3 = (**(code **)(*random_valve + 8))(random_valve,0,1);
if (iVar3 == 0) {
pcVar5 = *(char **)(this + 0x1400);
}
else {
pcVar5 = *(char **)(this + 0x13fc);
}
pcVar4 = "";
if (pcVar5 != (char *)0x0) {
pcVar4 = pcVar5;
}
iVar3 = CBaseAnimating::LookupSequence((CBaseAnimating *)this,pcVar4);
if (-1 < iVar3) {
CBaseAnimating::ResetSequence((CBaseAnimating *)this,iVar3);
}
pCVar8 = (CBaseEntity *)0x0;
while( true ) {
pcVar5 = *(char **)(this + 0x13f8);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
pCVar8 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar8,pcVar5,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (pCVar8 == (CBaseEntity *)0x0) break;
this_00 = (CBaseEntity *)(**(code **)(*(int *)pCVar8 + 0xf0))(pCVar8);
if (this_00 != (CBaseEntity *)0x0) {
uVar7 = *(uint *)(this_00 + 0xd4) & 0xffffffdf;
if (*(uint *)(this_00 + 0xd4) == uVar7) {
puVar6 = *(uint **)(this_00 + 0x30);
}
else {
if (this_00[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
puVar6 = (uint *)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
puVar6 = *(uint **)(this_00 + 0x30);
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
puVar6 = *(uint **)(this_00 + 0x30);
}
*(uint *)(this_00 + 0xd4) = uVar7;
}
if (puVar6 != (uint *)0x0) {
*puVar6 = *puVar6 | 0x80;
}
CBaseEntity::DispatchUpdateTransmitState(this_00);
iVar3 = CBaseAnimating::LookupSequence((CBaseAnimating *)this_00,pcVar4);
if (-1 < iVar3) {
CBaseAnimating::ResetSequence((CBaseAnimating *)this_00,iVar3);
}
}
}
}
}
}
if (((byte)this[0xd4] & 0x20) == 0) {
(**(code **)(*(int *)this + 0x32c))(this);
(**(code **)(*(int *)this + 0x364))(this,this);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.05,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.