L L4D2node

FixPlayerCrouchStuck

0x007af0a0 · 1598 bytes · __cdecl

_Z20FixPlayerCrouchStuckP11CBasePlayer

Decompiled

undefined (1 param)

/* FixPlayerCrouchStuck(CBasePlayer*) */

void FixPlayerCrouchStuck(CBasePlayer *param_1)

{
  undefined4 uVar1;
  int iVar2;
  int iVar3;
  int local_f4;
  undefined4 local_e8;
  undefined4 local_e4;
  undefined4 local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [43];
  char local_39;
  
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
  }
  local_e8 = *(undefined4 *)(param_1 + 0x2e0);
  local_f4 = 0x12;
  local_e4 = *(undefined4 *)(param_1 + 0x2e4);
  local_e0 = *(undefined4 *)(param_1 + 0x2e8);
  do {
    uVar1 = (**(code **)(*(int *)param_1 + 0x7a0))(param_1,0);
    iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    if ((((byte)param_1[0x14d] & 8) != 0) &&
       (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1), ((byte)param_1[0x14d] & 8) != 0))
    {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_bc = 0;
    local_b8 = 0;
    local_87 = 0;
    local_b4 = 0;
    local_8c = 0;
    local_9c = (*(float *)(iVar2 + 0x30) - *(float *)(iVar3 + 0x24)) * 0.5;
    local_98 = (*(float *)(iVar2 + 0x34) - *(float *)(iVar3 + 0x28)) * 0.5;
    local_94 = (*(float *)(iVar2 + 0x38) - *(float *)(iVar3 + 0x2c)) * 0.5;
    local_88 = local_9c * local_9c + local_98 * local_98 + local_94 * local_94 < 1e-06;
    local_ac = (*(float *)(iVar2 + 0x30) + *(float *)(iVar3 + 0x24)) * 0.5;
    local_a8 = (*(float *)(iVar2 + 0x34) + *(float *)(iVar3 + 0x28)) * 0.5;
    local_a4 = (*(float *)(iVar2 + 0x38) + *(float *)(iVar3 + 0x2c)) * 0.5;
    local_cc = *(float *)(param_1 + 0x2e0) + local_ac;
    local_c8 = *(float *)(param_1 + 0x2e4) + local_a8;
    local_c4 = *(float *)(param_1 + 0x2e8) + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)param_1,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar1,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 == '\0') {
      return;
    }
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_cc = *(float *)(param_1 + 0x2e0);
    local_c8 = *(float *)(param_1 + 0x2e4);
    local_c4 = *(float *)(param_1 + 0x2e8) + 1.0;
    CBaseEntity::SetLocalOrigin((CBaseEntity *)param_1,(Vector *)&local_cc);
    local_f4 = local_f4 + -1;
  } while (local_f4 != 0);
  CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_e8);
  local_f4 = 0x12;
  while( true ) {
    uVar1 = (**(code **)(*(int *)param_1 + 0x7a0))(param_1,0);
    iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    if ((((byte)param_1[0x14d] & 8) != 0) &&
       (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1), ((byte)param_1[0x14d] & 8) != 0))
    {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_bc = 0;
    local_b8 = 0;
    local_87 = 0;
    local_b4 = 0;
    local_8c = 0;
    local_9c = (*(float *)(iVar2 + 0x30) - *(float *)(iVar3 + 0x24)) * 0.5;
    local_98 = (*(float *)(iVar2 + 0x34) - *(float *)(iVar3 + 0x28)) * 0.5;
    local_94 = (*(float *)(iVar2 + 0x38) - *(float *)(iVar3 + 0x2c)) * 0.5;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    local_ac = (*(float *)(iVar2 + 0x30) + *(float *)(iVar3 + 0x24)) * 0.5;
    local_a8 = (*(float *)(iVar2 + 0x34) + *(float *)(iVar3 + 0x28)) * 0.5;
    local_a4 = (*(float *)(iVar2 + 0x38) + *(float *)(iVar3 + 0x2c)) * 0.5;
    local_cc = *(float *)(param_1 + 0x2e0) + local_ac;
    local_c8 = *(float *)(param_1 + 0x2e4) + local_a8;
    local_c4 = *(float *)(param_1 + 0x2e8) + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)param_1,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar1,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 == '\0') break;
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_cc = *(float *)(param_1 + 0x2e0);
    local_c8 = *(float *)(param_1 + 0x2e4);
    local_c4 = *(float *)(param_1 + 0x2e8) - 1.0;
    CBaseEntity::SetLocalOrigin((CBaseEntity *)param_1,(Vector *)&local_cc);
    local_f4 = local_f4 + -1;
    if (local_f4 == 0) {
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)