L L4D2node

CFire::Spawn

0x0069f880 · 412 bytes · __thiscall

_ZN5CFire5SpawnEv

Decompiled

undefined (1 param)

/* CFire::Spawn() */

void __thiscall CFire::Spawn(CFire *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  int iVar5;
  int iVar6;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  CBaseEntity::Spawn((CBaseEntity *)this);
  (**(code **)(*(int *)this + 0x6c))(this);
  if (this[0x105] != (CFire)0x0) {
    (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
    this[0x105] = (CFire)0x0;
  }
  CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
  CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
  local_28 = 0x41000000;
  local_24 = 0x41000000;
  local_20 = 0x41000000;
  local_34 = 0xc1000000;
  local_30 = 0xc1000000;
  local_2c = 0;
  UTIL_SetSize((CBaseEntity *)this,(Vector *)&local_34,(Vector *)&local_28);
  fVar1 = *(float *)(this + 0x460);
  iVar5 = *(int *)(this + 0x448);
  *(undefined4 *)(this + 0x460) = 0;
  iVar6 = *(int *)(this + 0x148);
  fVar2 = *(float *)(this + 0x44c);
  fVar3 = *(float *)(this + 0x474);
  fVar4 = *(float *)(this + 0x458);
  *(float *)(this + 0x464) = fVar1 * 0.05;
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  Init(this,(Vector *)(this + 0x2e0),fVar4,fVar3,fVar2,iVar6,iVar5);
  if (this[0x479] != (CFire)0x0) {
    this[0x478] = (CFire)0x0;
    if (0.0 < *(float *)(this + 0x460)) {
      GoOut(this);
    }
    return;
  }
  this[0x478] = (CFire)0x1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)