FindPhysicsObjectByName
0x0077d7b0 · 474 bytes · __cdecl
_Z23FindPhysicsObjectByNamePKcP11CBaseEntity
Decompiled
undefined (2 params)
/* FindPhysicsObjectByName(char const*, CBaseEntity*) */
int FindPhysicsObjectByName(char *param_1,CBaseEntity *param_2)
{
int iVar1;
CBaseEntity *pCVar2;
int iVar3;
char *pcVar4;
undefined1 *puVar5;
CBaseEntity *pCVar6;
int in_GS_OFFSET;
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pCVar2 = (CBaseEntity *)0x0;
if ((param_1 == (char *)0x0) || (*param_1 == '\0')) {
iVar3 = 0;
}
else {
iVar1 = 0;
do {
iVar3 = iVar1;
pCVar2 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar2,param_1,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (pCVar2 == (CBaseEntity *)0x0) goto LAB_0077d946;
iVar1 = iVar3;
} while ((*(int *)(pCVar2 + 0x238) == 0) || (iVar1 = *(int *)(pCVar2 + 0x238), iVar3 == 0));
if (param_2 == (CBaseEntity *)0x0) {
pcVar4 = "Unknown";
pCVar6 = (CBaseEntity *)&vec3_origin;
}
else {
pcVar4 = *(char **)(param_2 + 0x7c);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_2);
}
pCVar6 = param_2 + 0x2e0;
}
CFmtStrN<256>::CFmtStrN
(local_12c,"(%f, %f, %f)",(double)*(float *)pCVar6,(double)*(float *)(pCVar6 + 4),
(double)*(float *)(pCVar6 + 8));
DevWarning("entity %s at %s has physics attachment to more than one entity with the name %s!!!\n"
,pcVar4,local_127);
while (pCVar2 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar2,param_1,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0),
pCVar2 != (CBaseEntity *)0x0) {
puVar5 = *(undefined1 **)(pCVar2 + 0x7c);
if (puVar5 == (undefined1 *)0x0) {
puVar5 = &DAT_00d539c2;
}
DevWarning("Found %s\n",puVar5);
}
}
LAB_0077d946:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.