L L4D2node

CBaseCombatCharacter::CheckTraceHullAttack

0x005f15d0 · 1646 bytes · __thiscall

_ZN20CBaseCombatCharacter20CheckTraceHullAttackERK6VectorS2_S2_S2_iifb

Decompiled

undefined (9 params)

/* CBaseCombatCharacter::CheckTraceHullAttack(Vector const&, Vector const&, Vector const&, Vector
   const&, int, int, float, bool) */

int * __thiscall
CBaseCombatCharacter::CheckTraceHullAttack
          (CBaseCombatCharacter *this,Vector *param_1,Vector *param_2,Vector *param_3,
          Vector *param_4,int param_5,int param_6,float param_7,bool param_8)

{
  char cVar1;
  int *piVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  Vector local_160 [12];
  Vector local_154 [8];
  float local_14c;
  undefined **local_148;
  CBaseCombatCharacter *local_144;
  undefined4 local_140;
  CTakeDamageInfo *local_13c;
  int *local_138;
  float local_134;
  undefined1 local_130;
  float local_12c;
  float local_128;
  float local_124;
  float local_11c;
  float local_118;
  float local_114;
  float local_10c;
  float local_108;
  float local_104;
  float local_fc;
  float local_f8;
  float local_f4;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_7c;
  undefined4 local_78;
  undefined4 local_74;
  
  if (*(int *)(ai_show_hull_attacks._28_4_ + 0x30) != 0) {
    local_d0 = *(float *)param_2 - *(float *)param_1;
    local_cc = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
    local_c8 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
    fVar4 = local_d0 * local_d0;
    fVar3 = local_cc * local_cc;
    fVar5 = local_c8 * local_c8;
    VectorNormalize((Vector *)&local_d0);
    local_78 = *(undefined4 *)(param_4 + 4);
    local_7c = SQRT(fVar3 + fVar4 + fVar5) + *(float *)param_4;
    local_74 = *(undefined4 *)(param_4 + 8);
    NDebugOverlay::BoxDirection
              (param_1,param_3,(Vector *)&local_7c,(Vector *)&local_d0,100,0xff,0xff,0x14,1.0);
    NDebugOverlay::BoxDirection(param_1,param_3,param_4,(Vector *)&local_d0,0xff,0,0,0x14,1.0);
  }
  CTakeDamageInfo::CTakeDamageInfo
            ((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this,(CBaseEntity *)this,(float)param_5,
             param_6,0);
  local_148 = &PTR_ShouldHitEntity_00c5bd18;
  local_140 = 0xd;
  local_134 = param_7;
  local_144 = this;
  local_138 = (int *)0x0;
  local_ec = 0;
  local_130 = param_8;
  local_11c = *(float *)param_2 - *(float *)param_1;
  local_118 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  local_114 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
  local_e7 = local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0;
  local_f8 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_f4 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_fc = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_e8 = local_f8 * local_f8 + local_fc * local_fc + local_f4 * local_f4 < 1e-06;
  local_10c = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_108 = (*(float *)(param_3 + 4) + *(float *)(param_4 + 4)) * 0.5;
  local_104 = (*(float *)(param_3 + 8) + *(float *)(param_4 + 8)) * 0.5;
  local_12c = *(float *)param_1 + local_10c;
  local_10c = -local_10c;
  local_128 = *(float *)(param_1 + 4) + local_108;
  local_108 = -local_108;
  local_124 = *(float *)(param_1 + 8) + local_104;
  local_104 = -local_104;
  local_13c = (CTakeDamageInfo *)&local_7c;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_12c,0x600400b,&local_148,&local_d0);
  if (local_138 == (int *)0x0) {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    fVar3 = *(float *)(this + 0x2e0);
    fVar4 = *(float *)(this + 0x2e4);
    CCollisionProperty::CollisionAABBToWorldAABB
              ((CCollisionProperty *)(this + 0x194),(Vector *)(this + 0x19c),
               (Vector *)(this + 0x1a8),local_160,local_154);
    local_ec = 0;
    local_11c = *(float *)param_2 - fVar3;
    local_118 = *(float *)(param_2 + 4) - fVar4;
    local_114 = *(float *)(param_2 + 8) - (local_14c + 1.0);
    local_e7 = local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0;
    local_f8 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
    local_fc = (*(float *)param_4 - *(float *)param_3) * 0.5;
    local_10c = (*(float *)param_4 + *(float *)param_3) * 0.5;
    local_f4 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
    local_e8 = local_f8 * local_f8 + local_fc * local_fc + local_f4 * local_f4 < 1e-06;
    local_108 = (*(float *)(param_3 + 4) + *(float *)(param_4 + 4)) * 0.5;
    local_104 = (*(float *)(param_3 + 8) + *(float *)(param_4 + 8)) * 0.5;
    local_12c = fVar3 + local_10c;
    local_124 = local_14c + 1.0 + local_104;
    local_128 = fVar4 + local_108;
    local_10c = -local_10c;
    local_108 = -local_108;
    local_104 = -local_104;
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_12c,0x600400b,&local_148,&local_d0);
    if (local_138 == (int *)0x0) {
      return (int *)0x0;
    }
  }
  piVar2 = local_138;
  cVar1 = (**(code **)(*local_138 + 0x120))(local_138,this);
  if (cVar1 == '\0') {
    piVar2 = (int *)0x0;
  }
  return piVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)