L L4D2node

CEnvWeaponfire::TraceShot

0x008ccec0 · 893 bytes · __cdecl

_ZN14CEnvWeaponfire9TraceShotERK6Vector

Decompiled

undefined (1 param)

/* CEnvWeaponfire::TraceShot(Vector const&) */

Vector * CEnvWeaponfire::TraceShot(Vector *param_1)

{
  float fVar1;
  float fVar2;
  int iVar3;
  uint uVar4;
  char cVar5;
  int iVar6;
  undefined *puVar7;
  CBaseEntity *in_stack_00000008;
  Vector *in_stack_0000000c;
  CTraceFilterSimple local_e0 [16];
  Vector local_d0 [12];
  undefined4 local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  float local_a4;
  char local_9a;
  char local_99;
  CBaseEntity *local_84;
  float local_7c;
  float local_78;
  float local_74;
  float local_6c;
  float local_68;
  float local_64;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_3c;
  undefined1 local_38;
  undefined1 local_37;
  undefined4 local_28;
  
  iVar6 = CTerrorWeaponInfo::GetWeaponInfo(*(undefined4 *)(in_stack_00000008 + 0x478));
  iVar3 = *(int *)(iVar6 + 0x9cc);
  fVar1 = *(float *)(iVar6 + 0x9d0);
  fVar2 = *(float *)(in_stack_00000008 + 0x454);
  if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
  }
  local_3c = 0;
  local_7c = *(float *)(in_stack_00000008 + 0x2e0);
  local_38 = 1;
  local_78 = *(float *)(in_stack_00000008 + 0x2e4);
  local_74 = *(float *)(in_stack_00000008 + 0x2e8);
  local_68 = *(float *)(in_stack_0000000c + 4) * fVar1 + local_78;
  local_64 = *(float *)(in_stack_0000000c + 8) * fVar1 + local_74;
  local_6c = fVar1 * *(float *)in_stack_0000000c + local_7c;
  *(float *)(param_1 + 4) = local_68;
  local_68 = local_68 - local_78;
  *(float *)(param_1 + 8) = local_64;
  local_64 = local_64 - local_74;
  *(float *)param_1 = local_6c;
  local_6c = local_6c - local_7c;
  local_44 = 0;
  local_48 = 0;
  local_4c = 0;
  local_37 = local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0;
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_e0,(IHandleEntity *)in_stack_00000008,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CTakeDamageInfo *)&local_7c,0x6004003,local_e0,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  if (((local_a4 < 1.0) || (local_9a != '\0')) || (local_99 != '\0')) {
    *(undefined4 *)param_1 = local_c4;
    *(undefined4 *)(param_1 + 4) = local_c0;
    *(undefined4 *)(param_1 + 8) = local_bc;
  }
  if ((((local_84 != (CBaseEntity *)0x0) &&
       ((*(int *)(in_stack_00000008 + 0x444) == -1 ||
        (iVar6 = CBaseEntity::GetTeamNumber(local_84), iVar6 == *(int *)(in_stack_00000008 + 0x444))
        ))) && ((uVar4 = *(uint *)(in_stack_00000008 + 0x494), uVar4 == 0xffffffff ||
                (((puVar7 = g_pEntityList + (uVar4 & 0xfff) * 0x10,
                  puVar7 == (undefined *)0xfffffffc || (*(uint *)(puVar7 + 8) != uVar4 >> 0xc)) ||
                 ((*(CBaseFilter **)(puVar7 + 4) == (CBaseFilter *)0x0 ||
                  (cVar5 = CBaseFilter::PassesFilter
                                     (*(CBaseFilter **)(puVar7 + 4),in_stack_00000008,local_84),
                  cVar5 != '\0')))))))) && (local_84 != (CBaseEntity *)0x0)) {
    ClearMultiDamage();
    CTakeDamageInfo::CTakeDamageInfo
              ((CTakeDamageInfo *)&local_7c,in_stack_00000008,in_stack_00000008,(float)iVar3 * fVar2
               ,-0x7ffffffe,0);
    CalculateMeleeDamageForce
              ((CTakeDamageInfo *)&local_7c,in_stack_0000000c,(Vector *)&local_c4,1.0);
    local_28 = *(undefined4 *)(in_stack_00000008 + 0x47c);
    CBaseEntity::DispatchTraceAttack
              ((CTakeDamageInfo *)local_84,(Vector *)&local_7c,(CGameTrace *)in_stack_0000000c);
    CBaseEntity::TraceAttackToTriggers
              (in_stack_00000008,(CTakeDamageInfo *)&local_7c,local_d0,(Vector *)&local_c4,
               in_stack_0000000c);
    ApplyMultiDamage();
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)