CEnvWeaponfire::TraceShot
0x008ccec0 · 893 bytes · __cdecl
_ZN14CEnvWeaponfire9TraceShotERK6Vector
Decompiled
undefined (1 param)
/* CEnvWeaponfire::TraceShot(Vector const&) */
Vector * CEnvWeaponfire::TraceShot(Vector *param_1)
{
float fVar1;
float fVar2;
int iVar3;
uint uVar4;
char cVar5;
int iVar6;
undefined *puVar7;
CBaseEntity *in_stack_00000008;
Vector *in_stack_0000000c;
CTraceFilterSimple local_e0 [16];
Vector local_d0 [12];
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
float local_a4;
char local_9a;
char local_99;
CBaseEntity *local_84;
float local_7c;
float local_78;
float local_74;
float local_6c;
float local_68;
float local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
undefined4 local_28;
iVar6 = CTerrorWeaponInfo::GetWeaponInfo(*(undefined4 *)(in_stack_00000008 + 0x478));
iVar3 = *(int *)(iVar6 + 0x9cc);
fVar1 = *(float *)(iVar6 + 0x9d0);
fVar2 = *(float *)(in_stack_00000008 + 0x454);
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
local_3c = 0;
local_7c = *(float *)(in_stack_00000008 + 0x2e0);
local_38 = 1;
local_78 = *(float *)(in_stack_00000008 + 0x2e4);
local_74 = *(float *)(in_stack_00000008 + 0x2e8);
local_68 = *(float *)(in_stack_0000000c + 4) * fVar1 + local_78;
local_64 = *(float *)(in_stack_0000000c + 8) * fVar1 + local_74;
local_6c = fVar1 * *(float *)in_stack_0000000c + local_7c;
*(float *)(param_1 + 4) = local_68;
local_68 = local_68 - local_78;
*(float *)(param_1 + 8) = local_64;
local_64 = local_64 - local_74;
*(float *)param_1 = local_6c;
local_6c = local_6c - local_7c;
local_44 = 0;
local_48 = 0;
local_4c = 0;
local_37 = local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0;
local_54 = 0;
local_58 = 0;
local_5c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_e0,(IHandleEntity *)in_stack_00000008,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTakeDamageInfo *)&local_7c,0x6004003,local_e0,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if (((local_a4 < 1.0) || (local_9a != '\0')) || (local_99 != '\0')) {
*(undefined4 *)param_1 = local_c4;
*(undefined4 *)(param_1 + 4) = local_c0;
*(undefined4 *)(param_1 + 8) = local_bc;
}
if ((((local_84 != (CBaseEntity *)0x0) &&
((*(int *)(in_stack_00000008 + 0x444) == -1 ||
(iVar6 = CBaseEntity::GetTeamNumber(local_84), iVar6 == *(int *)(in_stack_00000008 + 0x444))
))) && ((uVar4 = *(uint *)(in_stack_00000008 + 0x494), uVar4 == 0xffffffff ||
(((puVar7 = g_pEntityList + (uVar4 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc || (*(uint *)(puVar7 + 8) != uVar4 >> 0xc)) ||
((*(CBaseFilter **)(puVar7 + 4) == (CBaseFilter *)0x0 ||
(cVar5 = CBaseFilter::PassesFilter
(*(CBaseFilter **)(puVar7 + 4),in_stack_00000008,local_84),
cVar5 != '\0')))))))) && (local_84 != (CBaseEntity *)0x0)) {
ClearMultiDamage();
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,in_stack_00000008,in_stack_00000008,(float)iVar3 * fVar2
,-0x7ffffffe,0);
CalculateMeleeDamageForce
((CTakeDamageInfo *)&local_7c,in_stack_0000000c,(Vector *)&local_c4,1.0);
local_28 = *(undefined4 *)(in_stack_00000008 + 0x47c);
CBaseEntity::DispatchTraceAttack
((CTakeDamageInfo *)local_84,(Vector *)&local_7c,(CGameTrace *)in_stack_0000000c);
CBaseEntity::TraceAttackToTriggers
(in_stack_00000008,(CTakeDamageInfo *)&local_7c,local_d0,(Vector *)&local_c4,
in_stack_0000000c);
ApplyMultiDamage();
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.