L L4D2node

CFuncAreaPortalWindow::Activate

0x006b1150 · 423 bytes · __thiscall

_ZN21CFuncAreaPortalWindow8ActivateEv

Decompiled

undefined (1 param)

/* CFuncAreaPortalWindow::Activate() */

void __thiscall CFuncAreaPortalWindow::Activate(CFuncAreaPortalWindow *this)

{
  code *pcVar1;
  CBaseEdict *this_00;
  code *pcVar2;
  char *pcVar3;
  CBaseEntity *this_01;
  int iVar4;
  int iVar5;
  undefined1 *puVar6;
  int *piVar7;
  int *piVar8;
  undefined1 *local_20 [4];
  
  piVar8 = (int *)&stack0xffffffb4;
  CBaseEntity::Activate((CBaseEntity *)this);
  pcVar3 = *(char **)(this + 0x458);
  if (pcVar3 == (char *)0x0) {
    pcVar3 = "";
  }
  this_01 = (CBaseEntity *)
            CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,(CBaseEntity *)0x0,
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (this_01 != (CBaseEntity *)0x0) {
    pcVar1 = *(code **)(*modelinfo + 0xc);
    (**(code **)(*(int *)this_01 + 0x20))();
    piVar8 = (int *)&stack0xffffffb0;
    iVar4 = (*pcVar1)();
    if (iVar4 != *(int *)(this + 0x45c)) {
      if (this[0x6c] == (CFuncAreaPortalWindow)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
        *(int *)(this + 0x45c) = iVar4;
      }
      else {
        this[0x70] = (CFuncAreaPortalWindow)((byte)this[0x70] | 1);
        *(int *)(this + 0x45c) = iVar4;
      }
    }
    CBaseEntity::AddEffects(this_01,0x20);
  }
  puVar6 = *(undefined1 **)(this + 0xf8);
  piVar8[6] = 0;
  piVar8[5] = 0;
  piVar8[4] = 0;
  piVar8[3] = 0;
  piVar8[1] = 0;
  if (puVar6 == (undefined1 *)0x0) {
    puVar6 = &DAT_00d539c2;
  }
  *piVar8 = (int)gEntList;
  piVar8[2] = (int)puVar6;
  piVar8[-1] = 0x6b1277;
  piVar7 = (int *)CGlobalEntityList::FindEntityByName
                            ((CGlobalEntityList *)*piVar8,(CBaseEntity *)piVar8[1],(char *)piVar8[2]
                             ,(CBaseEntity *)piVar8[3],(CBaseEntity *)piVar8[4],
                             (CBaseEntity *)piVar8[5],(IEntityFindFilter *)piVar8[6]);
  if (piVar7 != (int *)0x0) {
    pcVar1 = *(code **)(*(int *)this + 0x70);
    iVar4 = *piVar7;
    *piVar8 = (int)local_20;
    piVar8[1] = (int)piVar7;
    pcVar2 = *(code **)(iVar4 + 0x20);
    piVar8[-1] = 0x6b1294;
    (*pcVar2)();
    piVar8[-1] = (int)this;
    puVar6 = &DAT_00d539c2;
    if (local_20[0] != (undefined1 *)0x0) {
      puVar6 = local_20[0];
    }
    *piVar8 = (int)puVar6;
    piVar8[-2] = 0x6b12ab;
    (*pcVar1)();
    if ((*(byte *)((int)piVar7 + 0x14d) & 8) != 0) {
      piVar8[-1] = (int)piVar7;
      piVar8[-2] = 0x6b12e8;
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)piVar8[-1]);
    }
    piVar8[-1] = (int)this;
    *piVar8 = (int)(piVar7 + 0xb8);
    piVar8[-2] = 0x6b12c6;
    CBaseEntity::SetAbsOrigin((CBaseEntity *)piVar8[-1],(Vector *)*piVar8);
    *piVar8 = 0x20;
    piVar8[-1] = (int)piVar7;
    piVar8[-2] = 0x6b12d6;
    CBaseEntity::AddEffects((CBaseEntity *)piVar8[-1],*piVar8);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)