CTerrorPlayer::SetPlayerPositionEntity
0x009af7b0 · 850 bytes · __thiscall
_ZN13CTerrorPlayer23SetPlayerPositionEntityEP17CSurvivorPosition
Decompiled
undefined (2 params)
/* CTerrorPlayer::SetPlayerPositionEntity(CSurvivorPosition*) */
void __thiscall
CTerrorPlayer::SetPlayerPositionEntity(CTerrorPlayer *this,CSurvivorPosition *param_1)
{
code *pcVar1;
CBaseEdict *pCVar2;
CTerrorPlayer CVar3;
undefined4 *puVar4;
int iVar5;
int iVar6;
undefined *puVar7;
CBaseEntity *this_00;
uint uVar8;
uint local_20 [4];
this_00 = (CBaseEntity *)0x0;
uVar8 = *(uint *)(this + 0x33a4);
if ((((uVar8 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar8 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar7 + 4), this_00 != (CBaseEntity *)0x0)) {
iVar5 = __dynamic_cast(this_00,&CBaseEntity::typeinfo,&CSurvivorPosition::typeinfo,0);
if (iVar5 != 0) {
*(undefined4 *)(iVar5 + 0x444) = 0xffffffff;
}
}
(**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
if (param_1 == (CSurvivorPosition *)0x0) {
CBasePlayer::EnableControl((CBasePlayer *)this,true);
if (this_00 != (CBaseEntity *)0x0) {
pcVar1 = *(code **)(*(int *)this + 0x1dc);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
}
(*pcVar1)(this,this_00 + 0x2e0,this_00 + 0x37c,&vec3_origin);
}
uVar8 = *(uint *)(this + 0x1a7c) & 0xfffff884;
if (*(uint *)(this + 0x1a7c) != uVar8) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
*(uint *)(this + 0x1a7c) = uVar8;
}
if (this[0x33a8] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33a8] = (CTerrorPlayer)0x0;
}
}
else {
pcVar1 = *(code **)(*(int *)this + 0x1dc);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
(*pcVar1)(this,param_1 + 0x2e0,&vec3_angle,&vec3_origin);
CBasePlayer::EnableControl((CBasePlayer *)this,false);
(**(code **)(*(int *)this + 0x98))(this,param_1,0xffffffff);
puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
*(undefined4 *)(param_1 + 0x444) = *puVar4;
uVar8 = *(uint *)(this + 0x1a7c) | 0x77b;
if (*(uint *)(this + 0x1a7c) != uVar8) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
*(uint *)(this + 0x1a7c) = uVar8;
}
CVar3 = (CTerrorPlayer)CSurvivorPosition::ShouldHideWeapons(param_1);
if (CVar3 != this[0x33a8]) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33a8] = CVar3;
}
}
CHandle<CBaseEntity>::CHandle((CHandle<CBaseEntity> *)local_20,(CBaseEntity *)param_1);
if (((local_20[0] == 0xffffffff) ||
(puVar7 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != local_20[0] >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar7 + 4);
}
uVar8 = *(uint *)(this + 0x33a4);
if (((uVar8 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar8 >> 0xc)) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(puVar7 + 4);
}
if (iVar5 == iVar6) {
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
*(uint *)(this + 0x33a4) = local_20[0];
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(uint *)(this + 0x33a4) = local_20[0];
}
return;
}
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