CSurvivorRescue::DrawDebugTextOverlays
0x0096b170 · 986 bytes · __thiscall
_ZN15CSurvivorRescue21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CSurvivorRescue::DrawDebugTextOverlays() */
int __thiscall CSurvivorRescue::DrawDebugTextOverlays(CSurvivorRescue *this)
{
uint uVar1;
code *pcVar2;
char cVar3;
char *pcVar4;
undefined4 uVar5;
int *piVar6;
undefined *puVar7;
int in_GS_OFFSET;
int iVar8;
int iVar9;
int local_130;
undefined **local_12c;
undefined1 local_128;
undefined1 local_127;
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_130 = CBaseAnimating::DrawDebugTextOverlays((CBaseAnimating *)this);
if (((byte)this[0x110] & 1) != 0) {
local_12c = &PTR_InitQuietTruncation_00c08ee8;
local_128 = 1;
local_127 = 0;
local_24 = 0;
pcVar4 = (char *)CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,"%d survivors rescued here",
*(undefined4 *)(this + 0x1934));
CBaseEntity::EntityText((CBaseEntity *)this,local_130,pcVar4,0.0,0xff,0xff,0xff,0xff);
cVar3 = IsCallingForHelp(this);
if (cVar3 == '\0') {
pcVar4 = (char *)CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_12c,"Not calling for rescue");
iVar9 = 0;
iVar8 = 0xff;
}
else {
uVar1 = *(uint *)(this + 0x1920);
piVar6 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
piVar6 = *(int **)(puVar7 + 4);
}
uVar5 = (**(code **)(*piVar6 + 0xb8))(piVar6);
pcVar4 = (char *)CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,"Calling for rescue for %s",uVar5);
iVar9 = 0xff;
iVar8 = 0;
}
CBaseEntity::EntityText((CBaseEntity *)this,local_130 + 1,pcVar4,0.0,iVar8,iVar9,0,0xff);
pcVar4 = (char *)CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,"flow distance: %.0f",
(double)*(float *)(this + 0x1930));
CBaseEntity::EntityText((CBaseEntity *)this,local_130 + 2,pcVar4,0.0,0xff,0xff,0,0xff);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
iVar9 = CNavMesh::GetNearestNavArea
(TheNavMesh,(Vector *)(this + 0x2e0),false,10000.0,false,true,false);
iVar8 = local_130 + 3;
if (iVar9 != 0) {
pcVar4 = (char *)CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,"area: %d",
*(undefined4 *)(iVar9 + 0x8c));
CBaseEntity::EntityText((CBaseEntity *)this,local_130 + 3,pcVar4,0.0,0xff,0xff,0xff,0xff);
iVar8 = local_130 + 4;
}
local_130 = iVar8;
iVar8 = 0;
if (0 < *(int *)(this + 0x1950)) {
do {
uVar1 = *(uint *)(*(int *)(this + 0x1944) + iVar8 * 4);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(piVar6 = *(int **)(puVar7 + 4), piVar6 != (int *)0x0)))) {
pcVar2 = *(code **)(*debugoverlay + 0xc);
uVar5 = (**(code **)(*piVar6 + 0x288))(piVar6);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar2)(debugoverlay,(Vector *)(this + 0x2e0),uVar5,0xff,0,0,1,0x3dcccccd);
}
iVar8 = iVar8 + 1;
} while (iVar8 < *(int *)(this + 0x1950));
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return local_130;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.