CTerrorPlayer::WarpToValidPositionIfStuck
0x00997f80 · 1164 bytes · __thiscall
_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv.part.200
Decompiled
undefined (1 param)
/* CTerrorPlayer::WarpToValidPositionIfStuck() [clone .part.200] */
void __thiscall CTerrorPlayer::WarpToValidPositionIfStuck(CTerrorPlayer *this)
{
float fVar1;
char cVar2;
CBaseEntity *in_EAX;
uint uVar3;
undefined4 uVar4;
float *pfVar5;
float *pfVar6;
double dVar7;
double dVar8;
double dVar9;
double local_11c;
double local_114;
undefined **local_e0 [4];
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
uVar3 = (**(code **)(*(int *)in_EAX + 0x7a0))();
uVar4 = CBaseEntity::GetTeamNumber(in_EAX);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_e0,(IHandleEntity *)in_EAX,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_e0[0] = &PTR_ShouldHitEntity_00d1b038;
local_d0 = uVar4;
pfVar5 = (float *)(**(code **)(*(int *)(in_EAX + 0x194) + 8))(in_EAX + 0x194);
pfVar6 = (float *)(**(code **)(*(int *)(in_EAX + 0x194) + 4))(in_EAX + 0x194);
if ((((byte)in_EAX[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition(in_EAX), ((byte)in_EAX[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition(in_EAX);
}
local_bc = 0;
local_b8 = 0;
local_87 = 0;
local_b4 = 0;
local_8c = 0;
local_9c = (*pfVar5 - *pfVar6) * 0.5;
local_98 = (pfVar5[1] - pfVar6[1]) * 0.5;
local_94 = (pfVar5[2] - pfVar6[2]) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (*pfVar5 + *pfVar6) * 0.5;
local_cc = *(float *)(in_EAX + 0x2e0) + local_ac;
local_a8 = (pfVar5[1] + pfVar6[1]) * 0.5;
local_c8 = *(float *)(in_EAX + 0x2e4) + local_a8;
local_a4 = (pfVar5[2] + pfVar6[2]) * 0.5;
local_ac = -local_ac;
local_a8 = -local_a8;
local_c4 = *(float *)(in_EAX + 0x2e8) + local_a4;
local_a4 = -local_a4;
(**(code **)(*enginetrace + 0x14))
(enginetrace,(Vector *)&local_cc,uVar3,(CTraceFilterSimple *)local_e0,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (((local_44 == 1.0) && (local_3a == '\0')) && (local_39 == '\0')) {
return;
}
if (((byte)in_EAX[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_EAX);
}
cVar2 = EntityPlacementTest(in_EAX,(Vector *)(in_EAX + 0x2e0),(Vector *)&local_cc,false,uVar3,
(ITraceFilter *)local_e0,0.0);
if (cVar2 == '\0') {
return;
}
dVar7 = (double)local_c4;
dVar8 = (double)local_c8;
dVar9 = (double)local_cc;
if (((byte)in_EAX[0x14d] & 8) == 0) {
local_114 = (double)*(float *)(in_EAX + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(in_EAX);
local_114 = (double)*(float *)(in_EAX + 0x2e8);
if (((byte)in_EAX[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_EAX);
local_11c = (double)*(float *)(in_EAX + 0x2e4);
if (((byte)in_EAX[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_EAX);
}
goto LAB_009982c0;
}
}
local_11c = (double)*(float *)(in_EAX + 0x2e4);
LAB_009982c0:
fVar1 = *(float *)(in_EAX + 0x2e0);
uVar4 = (**(code **)(*(int *)in_EAX + 0xb8))();
DevMsg("unsticking %s from %.1f %.1f %.1f to %.1f %.1f %.1f\n",uVar4,(double)fVar1,local_11c,
local_114,dVar9,dVar8,dVar7);
CBaseEntity::SetAbsOrigin(in_EAX,(Vector *)&local_cc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.