CTerrorPlayer::StartReviving
0x009c15c0 · 2398 bytes · __thiscall
_ZN13CTerrorPlayer13StartRevivingEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::StartReviving(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::StartReviving(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
float fVar2;
CBaseEdict *pCVar3;
char cVar4;
int iVar5;
CBaseEntity *this_00;
int *piVar6;
undefined4 uVar7;
int iVar8;
CTerrorPlayer *this_01;
CCSPlayer *this_02;
undefined *puVar9;
code *pcVar10;
int in_GS_OFFSET;
longdouble lVar11;
char *pcVar12;
undefined1 *puVar13;
float local_140;
uint local_134 [2];
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar1 = *(uint *)(param_1 + 0x2e24);
if ((((((((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar9 + 4) != 0)) ||
(((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc && (*(int *)(puVar9 + 4) != 0)))))) ||
(((uVar1 = *(uint *)(param_1 + 0x3e48), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc && (*(int *)(puVar9 + 4) != 0)))))) ||
((((uVar1 = *(uint *)(param_1 + 0x33c4), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) &&
((*(int *)(puVar9 + 4) != 0 && (param_1[0x39f1] == (CTerrorPlayer)0x0)))))) ||
((cVar4 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar4 == '\0' ||
((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc && (*(int *)(puVar9 + 4) != 0)))) ||
((((uVar1 = *(uint *)(this + 0x2e28), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar9 + 4) != 0))))))))
goto LAB_009c18d3;
if ((((*(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x291c) + 2.0 &&
*(float *)(this + 0x291c) + 2.0 != *(float *)(gpGlobals + 0xc)) &&
(uVar1 = *(uint *)(this + 0x2954), uVar1 != 0xffffffff)) &&
((puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc &&
(piVar6 = *(int **)(puVar9 + 4), piVar6 != (int *)0x0)))))) &&
(iVar5 = (**(code **)(*piVar6 + 0x14c))(piVar6), iVar5 != 0)) {
this_00 = (CBaseEntity *)(**(code **)(*piVar6 + 0x14c))(piVar6);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (((iVar5 != 3) || (iVar5 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar5 == 7)) &&
(cVar4 = (**(code **)(*piVar6 + 300))(piVar6), cVar4 != '\0')) goto LAB_009c18d3;
}
uVar1 = *(uint *)(param_1 + 0x33c4);
if (((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar9 + 4) != (CTerrorPlayer *)0x0)))) {
AbilityDebug(*(CTerrorPlayer **)(puVar9 + 4),param_1,
"Tongue letting because victim is being revived");
uVar1 = *(uint *)(param_1 + 0x33c4);
this_01 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
this_01 = *(CTerrorPlayer **)(puVar9 + 4);
}
ReleaseTongueVictim(this_01,false);
}
if (this == param_1) {
*(undefined4 *)(this + 0x2e50) = 0;
}
else {
*(uint *)(this + 0x2e50) = *(uint *)(this + 0x1cb0) & 0x21;
}
StopDragging(this);
StopBeingDragged(param_1);
IncapLog("%s starts reviving %s",this,param_1);
CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_134,param_1);
if (((local_134[0] == 0xffffffff) ||
(puVar9 = g_pEntityList + (local_134[0] & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar9 + 8) != local_134[0] >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar9 + 4);
}
uVar1 = *(uint *)(this + 0x2e28);
if (((uVar1 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar9 + 4);
}
if (iVar5 != iVar8) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x2e28) = local_134[0];
}
CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_134,this);
if (((local_134[0] == 0xffffffff) ||
(puVar9 = g_pEntityList + (local_134[0] & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar9 + 8) != local_134[0] >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar9 + 4);
}
uVar1 = *(uint *)(param_1 + 0x2e24);
if (((uVar1 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar9 + 4);
}
if (iVar5 != iVar8) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(uint *)(param_1 + 0x2e24) = local_134[0];
}
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"revive_begin",0,0);
if (piVar6 != (int *)0x0) {
pcVar10 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar10)(piVar6,"userid",uVar7);
pcVar10 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar10)(piVar6,"subject",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar2 = *(float *)(param_1 + 0x2e8);
iVar5 = (**(code **)(*(int *)this + 0x288))(this);
if (*(float *)(iVar5 + 8) <= fVar2 && fVar2 != *(float *)(iVar5 + 8)) {
(**(code **)(*(int *)this + 0x7fc))(this,0x2d,0);
}
else {
(**(code **)(*(int *)this + 0x7fc))(this,0x2c);
}
(**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x2f,0);
piVar6 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this);
if (piVar6 != (int *)0x0) {
(**(code **)(*piVar6 + 0x464))(piVar6);
}
local_140 = *(float *)(SurvivorReviveDuration._28_4_ + 0x2c);
cVar4 = IsAdrenalineActive(this);
if (cVar4 != '\0') {
local_140 = local_140 * *(float *)(adrenaline_revive_speedup._28_4_ + 0x2c);
}
CCSPlayer::SetProgressBarTime((CCSPlayer *)this,local_140);
uVar1 = *(uint *)(this + 0x2e28);
this_02 = (CCSPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
this_02 = *(CCSPlayer **)(puVar9 + 4);
}
CCSPlayer::SetProgressBarTime(this_02,local_140);
uVar7 = SurvivorCharacterName(*(undefined4 *)(param_1 + 0x2ba0));
CFmtStrN<256>::CFmtStrN(local_12c,"subject:%s",uVar7);
uVar1 = *(uint *)(this + 0x2e28);
if (((uVar1 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
LAB_009c1b99:
iVar5 = *(int *)(iVar5 + 0x2e54);
iVar8 = CDirector::GetScriptValue
(TheDirector,"SurvivorMaxIncapacitatedCount",
*(int *)(DirectorPrivate_DirectorSurvivorMaxIncapacitatedCount._28_4_ + 0x30)
);
if (iVar5 < iVar8 + -1) {
pcVar10 = *(code **)(*(int *)this + 0x7b4);
if (param_1[0x39f1] == (CTerrorPlayer)0x0) {
pcVar12 = "PlayerReviveFriend";
}
else {
pcVar12 = "PlayerLedgeSave";
}
}
else {
pcVar10 = *(code **)(*(int *)this + 0x7b4);
if (param_1[0x39f1] == (CTerrorPlayer)0x0) {
pcVar12 = "PlayerReviveFriendCritical";
}
else {
pcVar12 = "PlayerLedgeSaveCritical";
}
}
CAI_Concept::CAI_Concept((CAI_Concept *)local_134,pcVar12);
puVar13 = local_127;
}
else {
if (this != *(CTerrorPlayer **)(puVar9 + 4)) {
iVar5 = *(int *)(puVar9 + 4);
goto LAB_009c1b99;
}
pcVar10 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept((CAI_Concept *)local_134,"PlayerHeal");
puVar13 = (undefined1 *)0x0;
}
(*pcVar10)(this,local_134,3,puVar13,0,0,0);
lVar11 = (longdouble)CountdownTimer::Now();
if ((float)lVar11 + local_140 != *(float *)(this + 0x2e34)) {
(**(code **)(*(int *)(this + 0x2e2c) + 4))(this + 0x2e2c,this + 0x2e34);
*(float *)(this + 0x2e34) = (float)lVar11 + local_140;
}
if (local_140 != *(float *)(this + 0x2e30)) {
(**(code **)(*(int *)(this + 0x2e2c) + 4))(this + 0x2e2c,this + 0x2e30);
*(float *)(this + 0x2e30) = local_140;
}
CBasePlayer::EyeVectors((CBasePlayer *)this,(Vector *)(this + 0x2e38),(Vector *)0x0,(Vector *)0x0)
;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(undefined4 *)(this + 0x2e44) = *(undefined4 *)(this + 0x2e0);
*(undefined4 *)(this + 0x2e48) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(this + 0x2e4c) = *(undefined4 *)(this + 0x2e8);
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
LAB_009c18d3:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.