L L4D2node

CPushBlockerEnum::EnumElement

0x00792d70 · 604 bytes · __thiscall

_ZN16CPushBlockerEnum11EnumElementEP13IHandleEntity

Decompiled

undefined (2 params)

/* CPushBlockerEnum::EnumElement(IHandleEntity*) */

undefined4 __thiscall CPushBlockerEnum::EnumElement(CPushBlockerEnum *this,IHandleEntity *param_1)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  uint *puVar4;
  CBaseEntity *this_00;
  CBaseEntity *pCVar5;
  int iVar6;
  int *piVar7;
  undefined4 uVar8;
  undefined4 uVar9;
  int iVar10;
  int iVar11;
  undefined1 local_70 [55];
  char local_39;
  
  puVar4 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
  uVar1 = *puVar4;
  if (uVar1 == 0xffffffff) {
    return 0;
  }
  iVar10 = (uVar1 & 0xfff) * 0x10;
  if (*(uint *)(gEntList + iVar10 + 8) != uVar1 >> 0xc) {
    return 0;
  }
  piVar7 = *(int **)(gEntList + iVar10 + 4);
  if (piVar7 == (int *)0x0) {
    return 0;
  }
  this_00 = (CBaseEntity *)(**(code **)(*piVar7 + 0x18))(piVar7);
  if (this_00 == (CBaseEntity *)0x0) {
    return 0;
  }
  if (*(int *)(this_00 + 0x2dc) == s_nEnumCount) {
    return 0;
  }
  if (this_00[0x1b6] == (CBaseEntity)0x0) {
    return 0;
  }
  if ((*(ushort *)(this_00 + 0x1b4) & 4) != 0) {
    return 0;
  }
  if (this_00[0x186] == (CBaseEntity)0x0) {
    return 0;
  }
  if ((byte)((char)this_00[0x186] - 6U) < 3) {
    return 0;
  }
  if (*(int *)(this + 0x48) < 1) {
    return 0;
  }
  iVar10 = 0;
  while (cVar3 = (**(code **)(*g_pGameRules + 0x74))
                           (g_pGameRules,*(undefined4 *)(this_00 + 0x234),
                            *(undefined4 *)(this + iVar10 * 4 + 0x28)), cVar3 == '\0') {
    iVar10 = iVar10 + 1;
    if (*(int *)(this + 0x48) <= iVar10) {
      return 0;
    }
  }
  pCVar5 = (CBaseEntity *)CBaseEntity::GetRootMoveParent(this_00);
  if (pCVar5 == *(CBaseEntity **)(this + 8)) {
    return 0;
  }
  iVar10 = CBaseEntity::GetGroundEntity(this_00);
  if ((((byte)this_00[0x150] & 1) != 0) || (iVar10 != 0)) {
    iVar6 = *(int *)(*(int *)(this + 4) + 0x10) + -1;
    iVar11 = iVar6 * 0x10;
    for (; -1 < iVar6; iVar6 = iVar6 + -1) {
      piVar7 = (int *)(*(int *)(*(int *)(this + 4) + 4) + iVar11);
      iVar11 = iVar11 + -0x10;
      if (iVar10 == *piVar7) goto LAB_00792f48;
    }
  }
  cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
  if ((cVar3 == '\0') || (cVar3 = (**(code **)(*(int *)this_00 + 0x558))(this_00), cVar3 == '\0')) {
    this[0x10] = (CPushBlockerEnum)0x0;
  }
  else {
    this[0x10] = (CPushBlockerEnum)0x1;
  }
  piVar7 = (int *)(**(code **)(*(int *)this_00 + 0x10))(this_00);
  pcVar2 = *(code **)(*enginetrace + 0x24);
  uVar8 = (**(code **)(*(int *)this_00 + 0x2c8))(this_00);
  uVar9 = (**(code **)(*piVar7 + 0x24))(piVar7);
  if ((((byte)this_00[0x14d] & 8) != 0) &&
     (CBaseEntity::CalcAbsolutePosition(this_00), ((byte)this_00[0x14d] & 8) != 0)) {
    CBaseEntity::CalcAbsolutePosition(this_00);
  }
  (*pcVar2)(enginetrace,piVar7,this_00 + 0x2e0,this_00 + 0x2e0,uVar9,uVar8,this + 0xc,local_70);
  if (local_39 != '\0') {
LAB_00792f48:
    if (pCVar5 != (CBaseEntity *)0x0) {
      *(int *)(pCVar5 + 0x2dc) = s_nEnumCount;
      CPhysicsPushedEntities::AddEntity(*(CPhysicsPushedEntities **)(this + 4),pCVar5);
      return 0;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)