L L4D2node

CDecal::StaticDecal

0x00b62230 · 443 bytes · __thiscall

_ZN6CDecal11StaticDecalEv

Decompiled

undefined (1 param)

/* CDecal::StaticDecal() */

void __thiscall CDecal::StaticDecal(CDecal *this)

{
  code *pcVar1;
  CBaseEntity *this_00;
  undefined4 uVar2;
  int iVar3;
  undefined1 *puVar4;
  undefined1 *puVar5;
  int iVar6;
  undefined4 local_44;
  float local_34;
  undefined4 local_30;
  undefined4 local_2c;
  float local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  this_00 = (CBaseEntity *)GetDecalEntityAndPosition(this,(Vector *)&local_34,true);
  if (this_00 == (CBaseEntity *)0x0) {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    local_44 = 0;
    iVar6 = 0;
    local_34 = *(float *)(this + 0x2e0);
    local_30 = *(undefined4 *)(this + 0x2e4);
    local_2c = *(undefined4 *)(this + 0x2e8);
  }
  else {
    if (*(int *)(this_00 + 0x30) == 0) {
      iVar6 = 0;
    }
    else {
      iVar6 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    local_44 = (**(code **)(*(int *)this_00 + 0x1c))(this_00);
    local_28 = local_34;
    local_24 = local_30;
    local_20 = local_2c;
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    VectorITransform(&local_28,(matrix3x4_t *)(this_00 + 0x28c),&local_34);
    pcVar1 = *(code **)(*modelinfo + 0x2c);
    uVar2 = CBaseEntity::GetModel(this_00);
    iVar3 = (*pcVar1)(modelinfo,uVar2);
    if (iVar3 != 1) {
      puVar5 = *(undefined1 **)(this_00 + 0x154);
      puVar4 = *(undefined1 **)(this_00 + 0x7c);
      if (puVar5 == (undefined1 *)0x0) {
        puVar5 = &DAT_00d539c2;
      }
      if (puVar4 == (undefined1 *)0x0) {
        puVar4 = &DAT_00d539c2;
      }
      if (*(int *)(this_00 + 0x30) == 0) {
        iVar6 = 0;
      }
      else {
        iVar6 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      Warning("Suppressed StaticDecal which would have hit entity %i (class:%s, name:%s) with modelindex = 0\n"
              ,iVar6,puVar4,puVar5);
      goto LAB_00b6232e;
    }
  }
  (**(code **)(*engine + 0xa4))
            (engine,(Vector *)&local_34,*(undefined4 *)(this + 0x440),iVar6,local_44,this[0x444]);
LAB_00b6232e:
  CBaseEntity::SUB_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)