L L4D2node

CRopeKeyframe::NotifyPositionChanged

0x008091c0 · 554 bytes · __cdecl

_ZN13CRopeKeyframe21NotifyPositionChangedEP11CBaseEntity

Decompiled

undefined (1 param)

/* CRopeKeyframe::NotifyPositionChanged(CBaseEntity*) */

void CRopeKeyframe::NotifyPositionChanged(CBaseEntity *param_1)

{
  CBaseEntity CVar1;
  CBaseEdict *pCVar2;
  uint uVar3;
  int iVar4;
  int iVar5;
  undefined *puVar6;
  CBaseEntity *this;
  CBaseEntity *this_00;
  CBaseEntity CVar7;
  CBaseEntity CVar8;
  
  CVar8 = param_1[0x46c];
  if (param_1[0x6c] == (CBaseEntity)0x0) {
    pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar4 + 2) = 0;
    }
  }
  else {
    param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
  }
  param_1[0x46c] = (CBaseEntity)((char)CVar8 + '\x01');
  UpdateBBox(SUB41(param_1,0));
  uVar3 = *(uint *)(param_1 + 0x484);
  if (((uVar3 == 0xffffffff) ||
      (puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) {
    CVar8 = (CBaseEntity)0x0;
    this = (CBaseEntity *)0x0;
  }
  else {
    this = *(CBaseEntity **)(puVar6 + 4);
    CVar8 = (CBaseEntity)(this != (CBaseEntity *)0x0);
  }
  uVar3 = *(uint *)(param_1 + 0x488);
  if (((uVar3 == 0xffffffff) ||
      (puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) {
    CVar7 = (CBaseEntity)0x0;
    this_00 = (CBaseEntity *)0x0;
  }
  else {
    this_00 = *(CBaseEntity **)(puVar6 + 4);
    CVar7 = (CBaseEntity)(this_00 != (CBaseEntity *)0x0);
  }
  if (((((byte)param_1[0x444] & 1) != 0) && (this != (CBaseEntity *)0x0)) &&
     ((*(int *)(this + 0x30) != 0 &&
      ((this_00 != (CBaseEntity *)0x0 && (*(int *)(this_00 + 0x30) != 0)))))) {
    if (((byte)this_00[0x14d] & 8) == 0) {
      CVar1 = this[0x14d];
    }
    else {
      CBaseEntity::CalcAbsolutePosition(this_00);
      CVar1 = this[0x14d];
    }
    if (((byte)CVar1 & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this);
    }
    iVar4 = (int)SQRT((*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
                      (*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) +
                      (*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
                      (*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
                      (*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
                      (*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8))) +
            *(int *)(param_1 + 0x44c);
    if (iVar4 != *(int *)(param_1 + 0x470)) {
      if (param_1[0x6c] == (CBaseEntity)0x0) {
        pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
      }
      *(int *)(param_1 + 0x470) = iVar4;
    }
  }
  if (CVar8 != param_1[0x480]) {
    param_1[0x480] = CVar8;
  }
  if (CVar7 != param_1[0x481]) {
    param_1[0x481] = CVar7;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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