CBaseGrenade::ExplodeTouch
0x00412920 · 643 bytes · __thiscall
_ZN12CBaseGrenade12ExplodeTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBaseGrenade::ExplodeTouch(CBaseEntity*) */
void __thiscall CBaseGrenade::ExplodeTouch(CBaseGrenade *this,CBaseEntity *param_1)
{
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [84];
if ((param_1[0x1b6] != (CBaseEntity)0x0) && ((*(ushort *)(param_1 + 0x1b4) & 4) == 0)) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_e8 = *(float *)(this + 0x274);
local_e4 = *(float *)(this + 0x278);
local_e0 = *(float *)(this + 0x27c);
VectorNormalize((Vector *)&local_e8);
local_cc = local_e8 * 32.0;
local_c8 = local_e4 * 32.0;
local_c4 = local_e0 * 32.0;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_8c = 0;
local_88 = 1;
local_cc = *(float *)(this + 0x2e0) - local_cc;
local_c8 = *(float *)(this + 0x2e4) - local_c8;
local_c4 = *(float *)(this + 0x2e8) - local_c4;
local_bc = local_e8 * 64.0;
local_b8 = local_e4 * 64.0;
local_b4 = local_e0 * 64.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
(**(code **)(*(int *)this + 0x564))(this,local_70,0x40);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.