L L4D2node

CBaseGrenade::ExplodeTouch

0x00412920 · 643 bytes · __thiscall

_ZN12CBaseGrenade12ExplodeTouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CBaseGrenade::ExplodeTouch(CBaseEntity*) */

void __thiscall CBaseGrenade::ExplodeTouch(CBaseGrenade *this,CBaseEntity *param_1)

{
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [84];
  
  if ((param_1[0x1b6] != (CBaseEntity)0x0) && ((*(ushort *)(param_1 + 0x1b4) & 4) == 0)) {
    if (((byte)this[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
    }
    local_e8 = *(float *)(this + 0x274);
    local_e4 = *(float *)(this + 0x278);
    local_e0 = *(float *)(this + 0x27c);
    VectorNormalize((Vector *)&local_e8);
    local_cc = local_e8 * 32.0;
    local_c8 = local_e4 * 32.0;
    local_c4 = local_e0 * 32.0;
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    local_8c = 0;
    local_88 = 1;
    local_cc = *(float *)(this + 0x2e0) - local_cc;
    local_c8 = *(float *)(this + 0x2e4) - local_c8;
    local_c4 = *(float *)(this + 0x2e8) - local_c4;
    local_bc = local_e8 * 64.0;
    local_b8 = local_e4 * 64.0;
    local_b4 = local_e0 * 64.0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    (**(code **)(*(int *)this + 0x564))(this,local_70,0x40);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)