CFishPool::FireGameEvent
0x006a52d0 · 495 bytes · __thiscall
_ZN9CFishPool13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CFishPool::FireGameEvent(IGameEvent*) */
void __thiscall CFishPool::FireGameEvent(CFishPool *this,IGameEvent *param_1)
{
uint uVar1;
int iVar2;
CBaseEntity *this_00;
char *pcVar3;
undefined *puVar4;
CBaseEntity *this_01;
CFish *this_02;
float fVar5;
int local_24;
int local_20;
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
this_00 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
iVar2 = _V_strcmp("player_footstep",pcVar3);
fVar5 = 75.0;
if (iVar2 != 0) {
fVar5 = 500.0;
}
if (*(int *)(this + 0x46c) < 1) {
return;
}
local_20 = 0;
do {
while (this_00 != (CBaseEntity *)0x0) {
local_24 = local_20 * 4;
uVar1 = *(uint *)(*(int *)(this + 0x460) + local_20 * 4);
this_01 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar4 + 4);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
if ((*(float *)(this_00 + 0x2e0) - *(float *)(this_01 + 0x2e0)) *
(*(float *)(this_00 + 0x2e0) - *(float *)(this_01 + 0x2e0)) +
(*(float *)(this_00 + 0x2e8) - *(float *)(this_01 + 0x2e8)) *
(*(float *)(this_00 + 0x2e8) - *(float *)(this_01 + 0x2e8)) +
(*(float *)(this_00 + 0x2e4) - *(float *)(this_01 + 0x2e4)) *
(*(float *)(this_00 + 0x2e4) - *(float *)(this_01 + 0x2e4)) <= fVar5 * fVar5)
goto LAB_006a5417;
local_20 = local_20 + 1;
if (*(int *)(this + 0x46c) <= local_20) {
return;
}
}
local_24 = local_20 << 2;
LAB_006a5417:
uVar1 = *(uint *)(*(int *)(this + 0x460) + local_24);
this_02 = (CFish *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
this_02 = *(CFish **)(puVar4 + 4);
}
CFish::Panic(this_02);
local_20 = local_20 + 1;
if (*(int *)(this + 0x46c) <= local_20) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.