CTeamplayRoundBasedRules
108 functions
| Address | Function | Size | Mangled |
|---|---|---|---|
| 0x004c8a60 | CTeamplayRoundBasedRules::TimerMayExpire | 10 | _ZN24CTeamplayRoundBasedRules14TimerMayExpireEv |
| 0x004c8a70 | CTeamplayRoundBasedRules::State_Enter_PREGAME | 45 | _ZN24CTeamplayRoundBasedRules19State_Enter_PREGAMEEv |
| 0x004c8aa0 | CTeamplayRoundBasedRules::State_Enter_STARTGAME | 34 | _ZN24CTeamplayRoundBasedRules21State_Enter_STARTGAMEEv |
| 0x004c8ad0 | CTeamplayRoundBasedRules::State_Enter_TEAM_WIN | 111 | _ZN24CTeamplayRoundBasedRules20State_Enter_TEAM_WINEv |
| 0x004c8b40 | CTeamplayRoundBasedRules::State_Think_RESTART | 5 | _ZN24CTeamplayRoundBasedRules19State_Think_RESTARTEv |
| 0x004c8b50 | CTeamplayRoundBasedRules::InitTeams | 5 | _ZN24CTeamplayRoundBasedRules9InitTeamsEv |
| 0x004c8c00 | CTeamplayRoundBasedRules::CountActivePlayers | 100 | _ZN24CTeamplayRoundBasedRules18CountActivePlayersEv |
| 0x004c8c70 | CTeamplayRoundBasedRules::CleanUpMap | 456 | _ZN24CTeamplayRoundBasedRules10CleanUpMapEv |
| 0x004c8e40 | CTeamplayRoundBasedRules::CheckWinLimit | 192 | _ZN24CTeamplayRoundBasedRules13CheckWinLimitEv |
| 0x004c9110 | CTeamplayRoundBasedRules::HandleTimeLimitChange | 141 | _ZN24CTeamplayRoundBasedRules21HandleTimeLimitChangeEv |
| 0x004c91b0 | CTeamplayRoundBasedRules::CleanUpMap()::CTeamplayMapEntityFilter::CreateNextEntity | 138 | _ZZN24CTeamplayRoundBasedRules10CleanUpMapEvEN24CTeamplayMapEntityFilter16CreateNextEntityEPKc |
| 0x004c9250 | CTeamplayRoundBasedRules::CleanUpMap()::CTeamplayMapEntityFilter::ShouldCreateEntity | 74 | _ZZN24CTeamplayRoundBasedRules10CleanUpMapEvEN24CTeamplayMapEntityFilter18ShouldCreateEntityEPKc |
| 0x004c9500 | CTeamplayRoundBasedRules::SetSetup | 34 | _ZN24CTeamplayRoundBasedRules8SetSetupEb |
| 0x004c9870 | CTeamplayRoundBasedRules::SetTeamRespawnWaveTime | 112 | _ZN24CTeamplayRoundBasedRules22SetTeamRespawnWaveTimeEif |
| 0x004c98f0 | CTeamplayRoundBasedRules::AddTeamRespawnWaveTime | 149 | _ZN24CTeamplayRoundBasedRules22AddTeamRespawnWaveTimeEif |
| 0x004c99a0 | CTeamplayRoundBasedRules::GetRespawnTimeScalar | 90 | _ZN24CTeamplayRoundBasedRules20GetRespawnTimeScalarEi |
| 0x004c9a00 | CTeamplayRoundBasedRules::SetForceMapReset | 17 | _ZN24CTeamplayRoundBasedRules16SetForceMapResetEb |
| 0x004c9a20 | CTeamplayRoundBasedRules::CheckChatForReadySignal | 263 | _ZN24CTeamplayRoundBasedRules23CheckChatForReadySignalEP11CBasePlayerPKc |
| 0x004c9b40 | CTeamplayRoundBasedRules::CheckChatText | 9 | _ZN24CTeamplayRoundBasedRules13CheckChatTextEP11CBasePlayerPc |
| 0x004c9b50 | CTeamplayRoundBasedRules::SetOvertime | 72 | _ZN24CTeamplayRoundBasedRules11SetOvertimeEb |
| 0x004c9ba0 | CTeamplayRoundBasedRules::CheckRestartRound | 989 | _ZN24CTeamplayRoundBasedRules17CheckRestartRoundEv |
| 0x004c9fa0 | CTeamplayRoundBasedRules::CheckTimeLimit | 453 | _ZN24CTeamplayRoundBasedRules14CheckTimeLimitEv |
| 0x004ca180 | CTeamplayRoundBasedRules::IsGameUnderTimeLimit | 18 | _ZN24CTeamplayRoundBasedRules20IsGameUnderTimeLimitEv |
| 0x004ca1a0 | CTeamplayRoundBasedRules::GetTimeLeft | 57 | _ZN24CTeamplayRoundBasedRules11GetTimeLeftEv |
| 0x004ca1e0 | CTeamplayRoundBasedRules::CheckNextLevelCvar | 289 | _ZN24CTeamplayRoundBasedRules18CheckNextLevelCvarEv |
| 0x004ca310 | CTeamplayRoundBasedRules::CheckMaxRounds | 186 | _ZN24CTeamplayRoundBasedRules14CheckMaxRoundsEv |
| 0x004ca3e0 | CTeamplayRoundBasedRules::State_Enter | 224 | _ZN24CTeamplayRoundBasedRules11State_EnterE22gamerules_roundstate_t |
| 0x004ca4c0 | CTeamplayRoundBasedRules::GoToIntermission | 107 | _ZN24CTeamplayRoundBasedRules16GoToIntermissionEv |
| 0x004ca530 | CTeamplayRoundBasedRules::State_Leave | 51 | _ZN24CTeamplayRoundBasedRules11State_LeaveEv |
| 0x004ca570 | CTeamplayRoundBasedRules::State_Transition | 39 | _ZN24CTeamplayRoundBasedRules16State_TransitionE22gamerules_roundstate_t |
| 0x004ca5a0 | CTeamplayRoundBasedRules::State_Think_INIT | 40 | _ZN24CTeamplayRoundBasedRules16State_Think_INITEv |
| 0x004ca5d0 | CTeamplayRoundBasedRules::State_Think_TEAM_WIN | 257 | _ZN24CTeamplayRoundBasedRules20State_Think_TEAM_WINEv |
| 0x004ca6e0 | CTeamplayRoundBasedRules::State_Think_STALEMATE | 860 | _ZN24CTeamplayRoundBasedRules21State_Think_STALEMATEEv |
| 0x004caa50 | CTeamplayRoundBasedRules::State_Think | 51 | _ZN24CTeamplayRoundBasedRules11State_ThinkEv |
| 0x004caa90 | CTeamplayRoundBasedRules::State_LookupInfo | 66 | _ZN24CTeamplayRoundBasedRules16State_LookupInfoE22gamerules_roundstate_t |
| 0x004caae0 | CTeamplayRoundBasedRules::CheckReadyRestart | 233 | _ZN24CTeamplayRoundBasedRules17CheckReadyRestartEv |
| 0x004cabe0 | CTeamplayRoundBasedRules::HideActiveTimer | 54 | _ZN24CTeamplayRoundBasedRules15HideActiveTimerEv |
| 0x004cac20 | CTeamplayRoundBasedRules::State_Enter_STALEMATE | 848 | _ZN24CTeamplayRoundBasedRules21State_Enter_STALEMATEEv |
| 0x004caf90 | CTeamplayRoundBasedRules::RestoreActiveTimer | 157 | _ZN24CTeamplayRoundBasedRules18RestoreActiveTimerEv |
| 0x004cb030 | CTeamplayRoundBasedRules::State_Leave_STALEMATE | 188 | _ZN24CTeamplayRoundBasedRules21State_Leave_STALEMATEEv |
| 0x004cb100 | CTeamplayRoundBasedRules::SetInWaitingForPlayers | 263 | _ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb |
| 0x004cb220 | CTeamplayRoundBasedRules::RestartTournament | 137 | _ZN24CTeamplayRoundBasedRules17RestartTournamentEv |
| 0x004cb2b0 | CTeamplayRoundBasedRules::CheckWaitingForPlayers | 1465 | _ZN24CTeamplayRoundBasedRules22CheckWaitingForPlayersEv |
| 0x004cb890 | CTeamplayRoundBasedRules::State_Think_STARTGAME | 89 | _ZN24CTeamplayRoundBasedRules21State_Think_STARTGAMEEv |
| 0x004cb8f0 | CTeamplayRoundBasedRules::RespawnPlayers | 312 | _ZN24CTeamplayRoundBasedRules14RespawnPlayersEbbi |
| 0x004cbaa0 | CTeamplayRoundBasedRules::RoundRespawn | 481 | _ZN24CTeamplayRoundBasedRules12RoundRespawnEv |
| 0x004cbc90 | CTeamplayRoundBasedRules::MapHasActiveTimer | 7 | _ZN24CTeamplayRoundBasedRules17MapHasActiveTimerEv |
| 0x004cbca0 | CTeamplayRoundBasedRules::CreateTimeLimitTimer | 5 | _ZN24CTeamplayRoundBasedRules20CreateTimeLimitTimerEv |
| 0x004cbd00 | CTeamplayRoundBasedRules::ShouldCreateEntity | 30 | _ZN24CTeamplayRoundBasedRules18ShouldCreateEntityEPKc |
| 0x004cbd20 | CTeamplayRoundBasedRules::RoundCleanupShouldIgnore | 35 | _ZN24CTeamplayRoundBasedRules24RoundCleanupShouldIgnoreEP11CBaseEntity |
| 0x004cbdf0 | CTeamplayRoundBasedRules::ResetScores | 228 | _ZN24CTeamplayRoundBasedRules11ResetScoresEv |
| 0x004cbee0 | CTeamplayRoundBasedRules::ResetMapTime | 206 | _ZN24CTeamplayRoundBasedRules12ResetMapTimeEv |
| 0x004cbfc0 | CTeamplayRoundBasedRules::State_Enter_INIT | 34 | _ZN24CTeamplayRoundBasedRules16State_Enter_INITEv |
| 0x004cbff0 | CTeamplayRoundBasedRules::State_Enter_RESTART | 163 | _ZN24CTeamplayRoundBasedRules19State_Enter_RESTARTEv |
| 0x004cc0a0 | CTeamplayRoundBasedRules::BroadcastSound | 138 | _ZN24CTeamplayRoundBasedRules14BroadcastSoundEiPKc |
| 0x004cc130 | CTeamplayRoundBasedRules::PlayStartRoundVoice | 69 | _ZN24CTeamplayRoundBasedRules19PlayStartRoundVoiceEv |
| 0x004cc180 | CTeamplayRoundBasedRules::State_Enter_RND_RUNNING | 151 | _ZN24CTeamplayRoundBasedRules23State_Enter_RND_RUNNINGEv |
| 0x004cc220 | CTeamplayRoundBasedRules::PlaySuddenDeathSong | 81 | _ZN24CTeamplayRoundBasedRules19PlaySuddenDeathSongEv |
| 0x004cc280 | CTeamplayRoundBasedRules::SetStalemate | 296 | _ZN24CTeamplayRoundBasedRules12SetStalemateEibb |
| 0x004cc3c0 | CTeamplayRoundBasedRules::PlayStalemateSong | 81 | _ZN24CTeamplayRoundBasedRules17PlayStalemateSongEv |
| 0x004cc420 | CTeamplayRoundBasedRules::PlayWinSong | 140 | _ZN24CTeamplayRoundBasedRules11PlayWinSongEi |
| 0x004cc4c0 | CTeamplayRoundBasedRules::SetWinningTeam | 730 | _ZN24CTeamplayRoundBasedRules14SetWinningTeamEiibbb |
| 0x004cc7b0 | CTeamplayRoundBasedRules::AddPlayedRound | 367 | _ZN24CTeamplayRoundBasedRules14AddPlayedRoundE8string_t |
| 0x004cc940 | CTeamplayRoundBasedRules::IsPreviouslyPlayedRound | 67 | _ZN24CTeamplayRoundBasedRules23IsPreviouslyPlayedRoundE8string_t |
| 0x004cc990 | CTeamplayRoundBasedRules::GetLastPlayedRound | 43 | _ZN24CTeamplayRoundBasedRules18GetLastPlayedRoundEv |
| 0x004cc9c0 | CTeamplayRoundBasedRules::GetActiveRoundTimer | 7 | _ZN24CTeamplayRoundBasedRules19GetActiveRoundTimerEv |
| 0x004cc9d0 | CTeamplayRoundBasedRules::GetRespawnWaveMaxLength | 236 | _ZN24CTeamplayRoundBasedRules23GetRespawnWaveMaxLengthEib |
| 0x004ccad0 | CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn | 131 | _ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer |
| 0x004ccb60 | CTeamplayRoundBasedRules::HasPassedMinRespawnTime | 46 | _ZN24CTeamplayRoundBasedRules23HasPassedMinRespawnTimeEP11CBasePlayer |
| 0x004ccb90 | CTeamplayRoundBasedRules::GetNextRespawnWave | 176 | _ZN24CTeamplayRoundBasedRules18GetNextRespawnWaveEiP11CBasePlayer |
| 0x004ccc50 | CTeamplayRoundBasedRules::CheckRespawnWaves | 227 | _ZN24CTeamplayRoundBasedRules17CheckRespawnWavesEv |
| 0x004ccd40 | CTeamplayRoundBasedRules::State_Think_PREGAME | 130 | _ZN24CTeamplayRoundBasedRules19State_Think_PREGAMEEv |
| 0x004ccdd0 | CTeamplayRoundBasedRules::State_Think_PREROUND | 158 | _ZN24CTeamplayRoundBasedRules20State_Think_PREROUNDEv |
| 0x004cce80 | CTeamplayRoundBasedRules::IsInTournamentMode | 18 | _ZN24CTeamplayRoundBasedRules18IsInTournamentModeEv |
| 0x004ccea0 | CTeamplayRoundBasedRules::ShouldBalanceTeams | 33 | _ZN24CTeamplayRoundBasedRules18ShouldBalanceTeamsEv |
| 0x004cced0 | CTeamplayRoundBasedRules::WouldChangeUnbalanceTeams | 204 | _ZN24CTeamplayRoundBasedRules25WouldChangeUnbalanceTeamsEiii |
| 0x004ccfb0 | CTeamplayRoundBasedRules::AreTeamsUnbalanced | 239 | _ZN24CTeamplayRoundBasedRules18AreTeamsUnbalancedERiS0_ |
| 0x004cd0b0 | CTeamplayRoundBasedRules::BalanceTeams | 1183 | _ZN24CTeamplayRoundBasedRules12BalanceTeamsEb |
| 0x004cd5d0 | CTeamplayRoundBasedRules::State_Enter_PREROUND | 961 | _ZN24CTeamplayRoundBasedRules20State_Enter_PREROUNDEv |
| 0x004cd9b0 | CTeamplayRoundBasedRules::State_Think_RND_RUNNING | 562 | _ZN24CTeamplayRoundBasedRules23State_Think_RND_RUNNINGEv |
| 0x004cdc10 | CTeamplayRoundBasedRules::CTeamplayRoundBasedRules | 828 | _ZN24CTeamplayRoundBasedRulesC2Ev |
| 0x004ce4c0 | CTeamplayRoundBasedRules::Think | 220 | _ZN24CTeamplayRoundBasedRules5ThinkEv |
| 0x004ce5b0 | CTeamplayRoundBasedRules::InRoundRestart | 18 | _ZN24CTeamplayRoundBasedRules14InRoundRestartEv |
| 0x004ce5d0 | CTeamplayRoundBasedRules::PointsMayBeCaptured | 38 | _ZN24CTeamplayRoundBasedRules19PointsMayBeCapturedEv |
| 0x004ce600 | CTeamplayRoundBasedRules::SetLastCapPointChanged | 17 | _ZN24CTeamplayRoundBasedRules22SetLastCapPointChangedEi |
| 0x004ce620 | CTeamplayRoundBasedRules::GetWinningTeam | 14 | _ZN24CTeamplayRoundBasedRules14GetWinningTeamEv |
| 0x004ce630 | CTeamplayRoundBasedRules::StopWatchModeThink | 5 | _ZN24CTeamplayRoundBasedRules18StopWatchModeThinkEv |
| 0x004ce640 | CTeamplayRoundBasedRules::HandleTeamScoreModify | 5 | _ZN24CTeamplayRoundBasedRules21HandleTeamScoreModifyEii |
| 0x004ce650 | CTeamplayRoundBasedRules::IsInArenaMode | 7 | _ZN24CTeamplayRoundBasedRules13IsInArenaModeEv |
| 0x004ce660 | CTeamplayRoundBasedRules::SetupOnRoundStart | 5 | _ZN24CTeamplayRoundBasedRules17SetupOnRoundStartEv |
| 0x004ce670 | CTeamplayRoundBasedRules::SetupOnRoundRunning | 5 | _ZN24CTeamplayRoundBasedRules19SetupOnRoundRunningEv |
| 0x004ce680 | CTeamplayRoundBasedRules::PreviousRoundEnd | 5 | _ZN24CTeamplayRoundBasedRules16PreviousRoundEndEv |
| 0x004ce690 | CTeamplayRoundBasedRules::SendTeamScoresEvent | 5 | _ZN24CTeamplayRoundBasedRules19SendTeamScoresEventEv |
| 0x004ce6a0 | CTeamplayRoundBasedRules::SendWinPanelInfo | 5 | _ZN24CTeamplayRoundBasedRules16SendWinPanelInfoEv |
| 0x004ce6b0 | CTeamplayRoundBasedRules::SetupSpawnPointsForRound | 5 | _ZN24CTeamplayRoundBasedRules24SetupSpawnPointsForRoundEv |
| 0x004ce6c0 | CTeamplayRoundBasedRules::SetupOnStalemateStart | 5 | _ZN24CTeamplayRoundBasedRules21SetupOnStalemateStartEv |
| 0x004ce6d0 | CTeamplayRoundBasedRules::SetupOnStalemateEnd | 5 | _ZN24CTeamplayRoundBasedRules19SetupOnStalemateEndEv |
| 0x004ce6e0 | CTeamplayRoundBasedRules::ShouldScorePerRound | 10 | _ZN24CTeamplayRoundBasedRules19ShouldScorePerRoundEv |
| 0x004ce6f0 | CTeamplayRoundBasedRules::IsValveMap | 7 | _ZN24CTeamplayRoundBasedRules10IsValveMapEv |
| 0x004ce700 | CTeamplayRoundBasedRules::SetRoundOverlayDetails | 5 | _ZN24CTeamplayRoundBasedRules22SetRoundOverlayDetailsEv |
| 0x004ce710 | CTeamplayRoundBasedRules::GetWaitingForPlayersTime | 26 | _ZN24CTeamplayRoundBasedRules24GetWaitingForPlayersTimeEv |
| 0x004ce730 | CTeamplayRoundBasedRules::FillOutTeamplayRoundWinEvent | 5 | _ZN24CTeamplayRoundBasedRules28FillOutTeamplayRoundWinEventEP10IGameEvent |
| 0x004ce740 | CTeamplayRoundBasedRules::PlayTrainCaptureAlert | 5 | _ZN24CTeamplayRoundBasedRules21PlayTrainCaptureAlertEP17CTeamControlPointb |
| 0x004ce750 | CTeamplayRoundBasedRules::CanChangelevelBecauseOfTimeLimit | 10 | _ZN24CTeamplayRoundBasedRules32CanChangelevelBecauseOfTimeLimitEv |
| 0x004ce760 | CTeamplayRoundBasedRules::CanGoToStalemate | 10 | _ZN24CTeamplayRoundBasedRules16CanGoToStalemateEv |
| 0x004ce770 | CTeamplayRoundBasedRules::InternalHandleTeamWin | 5 | _ZN24CTeamplayRoundBasedRules21InternalHandleTeamWinEi |
| 0x004d0b00 | CTeamplayRoundBasedRules::~CTeamplayRoundBasedRules | 147 | _ZN24CTeamplayRoundBasedRulesD1Ev |
| 0x004d0ba0 | CTeamplayRoundBasedRules::~CTeamplayRoundBasedRules | 155 | _ZN24CTeamplayRoundBasedRulesD0Ev |