Path::Compute<SurvivorBotPathCost>
0x00953400 · 1392 bytes · __thiscall
_ZN4Path7ComputeI19SurvivorBotPathCostEEbP8INextBotRK6VectorRT_f
Decompiled
bool (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool Path::Compute<SurvivorBotPathCost>(INextBot*, Vector const&, SurvivorBotPathCost&, float) */
bool __thiscall
Path::Compute<SurvivorBotPathCost>
(Path *this,INextBot *param_1,Vector *param_2,SurvivorBotPathCost *param_3,float param_4)
{
uint *puVar1;
CNavArea CVar2;
bool bVar3;
char cVar4;
Vector *pVVar5;
int *piVar6;
CNavArea *pCVar7;
CNavArea *pCVar8;
CBaseEntity *pCVar9;
int iVar10;
int iVar11;
Path *pPVar12;
longdouble lVar13;
CNavArea *local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
float local_34;
float local_30;
float local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_4c = 0;
local_48 = 0;
if (_towlower == 0) {
local_38 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_4c,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
&Compute<SurvivorBotPathCost>(INextBot*,Vector_const&,SurvivorBotPathCost&,float)::
tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
local_38 = _towlower;
}
iVar10 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 009537ce to 0095382e has its CatchHandler @ 009539a3 */
iVar11 = ThreadGetCurrentId();
if (iVar10 == iVar11) {
if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 009534bf to 00953768 has its CatchHandler @ 00953982 */
(**(code **)(*(int *)this + 0x48))(this);
pVVar5 = (Vector *)(**(code **)(*(int *)param_1 + 0xd4))(param_1);
piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
pCVar7 = (CNavArea *)(**(code **)(*piVar6 + 0x52c))(piVar6);
if (pCVar7 == (CNavArea *)0x0) {
(**(code **)(*(int *)this + 100))(this,param_1,2);
}
else {
pCVar8 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,param_2,true,200.0,true,true,false);
if (pCVar7 == pCVar8) {
BuildTrivialPath(this,param_1,param_2);
bVar3 = true;
goto LAB_0095376b;
}
local_34 = *(float *)param_2;
local_30 = *(float *)(param_2 + 4);
local_2c = *(float *)(param_2 + 8);
if (pCVar8 == (CNavArea *)0x0) {
CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_34,&local_2c,(Vector *)0x0);
}
else {
lVar13 = (longdouble)CNavArea::GetZ(pCVar8,local_34,local_30);
local_2c = (float)lVar13;
}
pCVar9 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
if (((byte)pCVar9[0x14d] & 8) != 0) {
/* try { // try from 00953885 to 00953977 has its CatchHandler @ 00953982 */
CBaseEntity::CalcAbsolutePosition(pCVar9);
}
local_28 = *(undefined4 *)(pCVar9 + 0x2e0);
local_50 = (CNavArea *)0x0;
local_24 = *(undefined4 *)(pCVar9 + 0x2e4);
local_20 = *(undefined4 *)(pCVar9 + 0x2e8);
pCVar9 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
iVar10 = CBaseEntity::GetTeamNumber(pCVar9);
bVar3 = NavAreaBuildPath<SurvivorBotPathCost>
(pCVar7,pCVar8,(Vector *)&local_28,param_2,param_3,&local_50,param_4,iVar10,
false);
if (local_50 != (CNavArea *)0x0) {
if (pCVar7 == local_50) {
LAB_009538f6:
BuildTrivialPath(this,param_1,param_2);
goto LAB_0095376b;
}
iVar10 = 1;
pCVar8 = local_50;
do {
pCVar8 = *(CNavArea **)(pCVar8 + 0x78);
if (pCVar8 == (CNavArea *)0x0) break;
iVar10 = iVar10 + 1;
} while (pCVar7 != pCVar8);
if (iVar10 < 0x100) {
if (iVar10 == 1) goto LAB_009538f6;
*(int *)(this + 0x4404) = iVar10;
}
else {
iVar10 = 0xff;
*(undefined4 *)(this + 0x4404) = 0xff;
}
pCVar7 = local_50;
iVar11 = iVar10;
pPVar12 = this + (iVar10 + -1) * 0x44 + 4;
do {
*(CNavArea **)pPVar12 = pCVar7;
iVar11 = iVar11 + -1;
CVar2 = pCVar7[0x7c];
*(undefined4 *)(pPVar12 + 0x18) = 0;
*(uint *)(pPVar12 + 4) = (byte)CVar2 & 0xf;
pCVar7 = *(CNavArea **)(pCVar7 + 0x78);
if (pCVar7 == (CNavArea *)0x0) break;
pPVar12 = pPVar12 + -0x44;
} while (iVar11 != 0);
*(float *)(this + iVar10 * 0x44 + 0xc) = local_34;
*(CNavArea **)(this + iVar10 * 0x44 + 4) = local_50;
*(float *)(this + iVar10 * 0x44 + 0x10) = local_30;
*(float *)(this + iVar10 * 0x44 + 0x14) = local_2c;
iVar10 = *(int *)(this + 0x4404);
*(undefined4 *)(this + iVar10 * 0x44 + 0x18) = 0;
*(undefined4 *)(this + iVar10 * 0x44 + 8) = 9;
*(undefined4 *)(this + iVar10 * 0x44 + 0x1c) = 0;
*(int *)(this + 0x4404) = iVar10 + 1;
cVar4 = ComputePathDetails(this,param_1,pVVar5);
if (cVar4 != '\0') {
Optimize((INextBot *)this);
PostProcess(this);
(**(code **)(*(int *)this + 100))(this,param_1,!bVar3);
goto LAB_0095376b;
}
(**(code **)(*(int *)this + 0x48))(this);
(**(code **)(*(int *)this + 100))(this,param_1,2);
}
}
bVar3 = false;
LAB_0095376b:
iVar10 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar11 = ThreadGetCurrentId();
if (iVar10 == iVar11) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.