CRopeKeyframe::GetEndPointPos2
0x00808a40 · 173 bytes · __thiscall
_ZN13CRopeKeyframe15GetEndPointPos2EP11CBaseEntityiR6Vector
Decompiled
undefined (4 params)
/* CRopeKeyframe::GetEndPointPos2(CBaseEntity*, int, Vector&) */
undefined4 __thiscall
CRopeKeyframe::GetEndPointPos2(CRopeKeyframe *this,CBaseEntity *param_1,int param_2,Vector *param_3)
{
CBaseAnimating *this_00;
undefined4 uVar1;
if (param_1 != (CBaseEntity *)0x0) {
if (param_2 < 1) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
*(undefined4 *)param_3 = *(undefined4 *)(param_1 + 0x2e0);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_1 + 0x2e4);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_1 + 0x2e8);
return 1;
}
this_00 = (CBaseAnimating *)(**(code **)(*(int *)param_1 + 0xf0))(param_1);
if (this_00 != (CBaseAnimating *)0x0) {
uVar1 = CBaseAnimating::GetAttachment
(this_00,param_2,param_3,(Vector *)0x0,(Vector *)0x0,(Vector *)0x0);
return uVar1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.