TransferChildren
0x006d89f0 · 518 bytes · __cdecl
_Z16TransferChildrenP11CBaseEntityS0_
Decompiled
undefined (2 params)
/* TransferChildren(CBaseEntity*, CBaseEntity*) */
void TransferChildren(CBaseEntity *param_1,CBaseEntity *param_2)
{
undefined *puVar1;
uint uVar2;
CBaseEntity *this;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar2 = *(uint *)(param_1 + 0x18c);
if ((((uVar2 == 0xffffffff) ||
(puVar1 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar1 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar1 + 8) != uVar2 >> 0xc)) ||
(this = *(CBaseEntity **)(puVar1 + 4), this == (CBaseEntity *)0x0)) {
return;
}
uVar2 = *(uint *)(this + 0x14c);
if ((uVar2 & 0x800) != 0) goto LAB_006d8bac;
do {
local_40 = *(undefined4 *)(this + 0x2e0);
local_3c = *(undefined4 *)(this + 0x2e4);
local_38 = *(undefined4 *)(this + 0x2e8);
while( true ) {
local_34 = *(undefined4 *)(this + 0x37c);
local_30 = *(undefined4 *)(this + 0x380);
local_2c = *(undefined4 *)(this + 900);
if ((uVar2 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity(this);
}
local_28 = *(undefined4 *)(this + 0x274);
local_24 = *(undefined4 *)(this + 0x278);
local_20 = *(undefined4 *)(this + 0x27c);
UnlinkChild(param_1,this);
LinkChild(param_2,this);
*(undefined4 *)(this + 0x2e0) = 0x7f7fffff;
*(undefined4 *)(this + 0x2e4) = 0x7f7fffff;
*(undefined4 *)(this + 0x2e8) = 0x7f7fffff;
*(undefined4 *)(this + 0x37c) = 0x7f7fffff;
*(undefined4 *)(this + 0x380) = 0x7f7fffff;
*(undefined4 *)(this + 900) = 0x7f7fffff;
*(undefined4 *)(this + 0x274) = 0x7f7fffff;
*(undefined4 *)(this + 0x278) = 0x7f7fffff;
*(undefined4 *)(this + 0x27c) = 0x7f7fffff;
CBaseEntity::SetAbsOrigin(this,(Vector *)&local_40);
CBaseEntity::SetAbsAngles(this,(QAngle *)&local_34);
CBaseEntity::SetAbsVelocity(this,(Vector *)&local_28);
uVar2 = *(uint *)(param_1 + 0x18c);
if (uVar2 == 0xffffffff) {
return;
}
puVar1 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar1 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar1 + 8) != uVar2 >> 0xc) {
return;
}
this = *(CBaseEntity **)(puVar1 + 4);
if (this == (CBaseEntity *)0x0) {
return;
}
uVar2 = *(uint *)(this + 0x14c);
if ((uVar2 & 0x800) == 0) break;
LAB_006d8bac:
CBaseEntity::CalcAbsolutePosition(this);
local_40 = *(undefined4 *)(this + 0x2e0);
uVar2 = *(uint *)(this + 0x14c);
local_3c = *(undefined4 *)(this + 0x2e4);
local_38 = *(undefined4 *)(this + 0x2e8);
if ((uVar2 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
uVar2 = *(uint *)(this + 0x14c);
}
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.