CBaseEntity::GetParentToWorldTransform
0x00609b20 · 210 bytes · __thiscall
_ZN11CBaseEntity25GetParentToWorldTransformER11matrix3x4_t
Decompiled
undefined (2 params)
/* CBaseEntity::GetParentToWorldTransform(matrix3x4_t&) */
matrix3x4_t * __thiscall
CBaseEntity::GetParentToWorldTransform(CBaseEntity *this,matrix3x4_t *param_1)
{
uint uVar1;
CBaseEntity *this_00;
int *piVar2;
char cVar3;
int *piVar4;
undefined *puVar5;
piVar2 = mdlcache;
uVar1 = *(uint *)(this + 0x188);
if ((((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) ||
(this_00 = *(CBaseEntity **)(puVar5 + 4), this_00 == (CBaseEntity *)0x0)) {
SetIdentityMatrix(param_1);
}
else {
if (this[0x185] != (CBaseEntity)0x0) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 00609bb3 to 00609bd9 has its CatchHandler @ 00609c0d */
piVar4 = (int *)(**(code **)(*(int *)this_00 + 0xf0))(this_00);
if ((piVar4 != (int *)0x0) &&
(cVar3 = (**(code **)(*piVar4 + 0x370))(piVar4,this[0x185],param_1), cVar3 != '\0')) {
(**(code **)(*piVar2 + 0x6c))(piVar2);
return (matrix3x4_t *)(CBaseEntity *)param_1;
}
(**(code **)(*piVar2 + 0x6c))(piVar2);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CalcAbsolutePosition(this_00);
}
param_1 = (matrix3x4_t *)(this_00 + 0x28c);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.