L L4D2node

CFish::FlockTo

0x006a44e0 · 923 bytes · __thiscall

_ZN5CFish7FlockToEPS_f

Decompiled

undefined (3 params)

/* CFish::FlockTo(CFish*, float) */

void __thiscall CFish::FlockTo(CFish *this,CFish *param_1,float param_2)

{
  float fVar1;
  undefined *puVar2;
  CBaseEntity *this_00;
  longdouble lVar3;
  uint uVar4;
  float fVar5;
  float fVar6;
  float local_30;
  float local_28;
  float local_24;
  float local_20;
  
  lVar3 = (longdouble)CountdownTimer::Now();
  if (*(float *)(this + 0x1488) <= (float)lVar3) {
    if (param_1 == (CFish *)0x0) {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      uVar4 = *(uint *)(this + 0x13f4);
      this_00 = (CBaseEntity *)0x0;
      if (((uVar4 != 0xffffffff) &&
          (puVar2 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar2 + 8) == uVar4 >> 0xc)) {
        this_00 = *(CBaseEntity **)(puVar2 + 4);
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      local_28 = *(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0);
      local_30 = 300.0;
      local_24 = *(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4);
      local_20 = *(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8);
    }
    else {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      local_28 = *(float *)(param_1 + 0x2e0) - *(float *)(this + 0x2e0);
      local_30 = 100.0;
      local_24 = *(float *)(param_1 + 0x2e4) - *(float *)(this + 0x2e4);
      local_20 = *(float *)(param_1 + 0x2e8) - *(float *)(this + 0x2e8);
    }
    lVar3 = (longdouble)VectorNormalize((Vector *)&local_28);
    fVar1 = (float)lVar3;
    if (fVar1 <= local_30) {
      if ((fVar1 < 25.0) && (param_1 != (CFish *)0x0)) {
        if (((byte)this[0x14d] & 0x10) != 0) {
          CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
        }
        if (((byte)param_1[0x14d] & 0x10) != 0) {
          CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
        }
        if ((*(float *)(param_1 + 0x278) - *(float *)(this + 0x278)) * local_24 +
            (*(float *)(param_1 + 0x274) - *(float *)(this + 0x274)) * local_28 +
            (*(float *)(param_1 + 0x27c) - *(float *)(this + 0x27c)) * local_20 < 0.0) {
          if (0.0 < local_24 * *(float *)(this + 0x1420) + local_28 * *(float *)(this + 0x141c) +
                    local_20 * *(float *)(this + 0x1424)) {
            *(float *)(this + 0x140c) = (fVar1 * 0.04 + -1.0) * 5.0 + *(float *)(this + 0x140c);
            return;
          }
          *(float *)(this + 0x140c) = (1.0 - fVar1 * 0.04) * 5.0 + *(float *)(this + 0x140c);
          return;
        }
      }
      fVar5 = ((local_24 * -*(float *)(this + 0x1414) - *(float *)(this + 0x1410) * local_28) + 1.0)
              - local_20 * *(float *)(this + 0x1418);
      uVar4 = -(uint)(1.0 < local_24 * *(float *)(this + 0x1410) +
                            -*(float *)(this + 0x1414) * local_28);
      fVar6 = (float)(~uVar4 & 0xbf800000 | uVar4 & 0x3f800000);
      if ((1.0 < fVar5) && (fVar6 = -1.0, this[0x1458] != (CFish)0x0)) {
        fVar6 = 1.0;
      }
      *(float *)(this + 0x140c) =
           param_2 * 0.7 * (1.0 - fVar1 / local_30) * fVar5 * fVar6 + *(float *)(this + 0x140c);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)