CBaseEntity::SetAbsVelocity
0x0060bb40 · 571 bytes · __thiscall
_ZN11CBaseEntity14SetAbsVelocityERK6Vector
Decompiled
undefined (2 params)
/* CBaseEntity::SetAbsVelocity(Vector const&) */
void __thiscall CBaseEntity::SetAbsVelocity(CBaseEntity *this,Vector *param_1)
{
CBaseEntity *this_00;
uint uVar1;
undefined *puVar2;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (((*(float *)param_1 == *(float *)(this + 0x274)) &&
(*(float *)(param_1 + 4) == *(float *)(this + 0x278))) &&
(*(float *)(param_1 + 8) == *(float *)(this + 0x27c))) {
return;
}
InvalidatePhysicsRecursive(this,4);
uVar1 = *(uint *)(this + 0x188);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xffffefff;
puVar2 = g_pEntityList;
*(undefined4 *)(this + 0x274) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x278) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x27c) = *(undefined4 *)(param_1 + 8);
if (((uVar1 == 0xffffffff) ||
(puVar2 = puVar2 + (uVar1 & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar2 + 8) != uVar1 >> 0xc ||
(this_00 = *(CBaseEntity **)(puVar2 + 4), this_00 == (CBaseEntity *)0x0)))) {
if (((*(float *)param_1 != *(float *)(this + 0x2ec)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x2f0))) ||
(*(float *)(param_1 + 8) != *(float *)(this + 0x2f4))) {
(**(code **)(*(int *)this + 0x30c))(this,this + 0x2ec);
*(undefined4 *)(this + 0x2ec) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x2f0) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x2f4) = *(undefined4 *)(param_1 + 8);
}
}
else {
uVar1 = *(uint *)(this_00 + 0x14c);
if ((uVar1 & 0x1000) != 0) {
CalcAbsoluteVelocity(this_00);
uVar1 = *(uint *)(this_00 + 0x14c);
}
local_34 = *(float *)param_1 - *(float *)(this_00 + 0x274);
local_30 = *(float *)(param_1 + 4) - *(float *)(this_00 + 0x278);
local_2c = *(float *)(param_1 + 8) - *(float *)(this_00 + 0x27c);
if ((uVar1 & 0x800) != 0) {
CalcAbsolutePosition(this_00);
}
VectorIRotate(&local_34,(matrix3x4_t *)(this_00 + 0x28c),&local_28);
if (((local_28 != *(float *)(this + 0x2ec)) || (local_24 != *(float *)(this + 0x2f0))) ||
(local_20 != *(float *)(this + 0x2f4))) {
(**(code **)(*(int *)this + 0x30c))(this,this + 0x2ec);
*(float *)(this + 0x2ec) = local_28;
*(float *)(this + 0x2f0) = local_24;
*(float *)(this + 0x2f4) = local_20;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.