SurvivorLegsRetreat::ComputePath
0x00959300 · 1869 bytes · __thiscall
_ZN19SurvivorLegsRetreat11ComputePathEP11SurvivorBot
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SurvivorLegsRetreat::ComputePath(SurvivorBot*) */
void __thiscall SurvivorLegsRetreat::ComputePath(SurvivorLegsRetreat *this,SurvivorBot *param_1)
{
uint *puVar1;
byte bVar2;
uint uVar3;
char cVar4;
int iVar5;
INextBot *pIVar6;
Path *this_00;
Vector *pVVar7;
int iVar8;
int iVar9;
CBaseEntity *pCVar10;
SurvivorLegsRetreat *pSVar11;
undefined *puVar12;
SurvivorBot *pSVar13;
CBaseEntity *this_01;
int iVar14;
longdouble lVar15;
float fVar16;
float fVar17;
float fVar18;
undefined4 local_354;
undefined4 local_350;
float local_348;
float local_344;
float local_340;
SurvivorBot *local_33c;
undefined4 local_338;
float local_334;
float local_330;
float local_32c;
CBaseEntity *local_328;
float local_324;
pCVar10 = (CBaseEntity *)0x0;
uVar3 = *(uint *)(this + 0x4820);
if (((uVar3 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar3 >> 0xc)) {
pCVar10 = *(CBaseEntity **)(puVar12 + 4);
}
this_01 = (CBaseEntity *)0x0;
lVar15 = (longdouble)SurvivorBot::GetAvoidRange(param_1,pCVar10);
local_324 = (float)lVar15;
uVar3 = *(uint *)(this + 0x4820);
if (((uVar3 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar3 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar12 + 4);
}
pSVar13 = (SurvivorBot *)0x0;
if (param_1 != (SurvivorBot *)0x0) {
pSVar13 = param_1 + 0x4028;
}
local_33c = pSVar13;
local_338 = (**(code **)(*(int *)pSVar13 + 0xc0))(pSVar13);
local_328 = this_01;
pCVar10 = (CBaseEntity *)(**(code **)(*(int *)pSVar13 + 0xb4))(pSVar13);
if (((byte)pCVar10[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
local_330 = *(float *)(this_01 + 0x2e4) - *(float *)(pCVar10 + 0x2e4);
local_32c = *(float *)(this_01 + 0x2e8) - *(float *)(pCVar10 + 0x2e8);
local_334 = *(float *)(this_01 + 0x2e0) - *(float *)(pCVar10 + 0x2e0);
VectorNormalize((Vector *)&local_334);
iVar5 = RetreatPathBuilder::ComputePath((RetreatPathBuilder *)&local_33c);
if (iVar5 == 0) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pCVar10 = (CBaseEntity *)0x0;
uVar3 = *(uint *)(this + 0x4820);
if (((uVar3 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar3 >> 0xc)) {
pCVar10 = *(CBaseEntity **)(puVar12 + 4);
}
if (((byte)pCVar10[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
local_348 = *(float *)(param_1 + 0x2e0);
local_344 = *(float *)(param_1 + 0x2e4);
fVar18 = *(float *)(pCVar10 + 0x2e0) - local_348;
local_340 = *(float *)(param_1 + 0x2e8);
fVar17 = *(float *)(pCVar10 + 0x2e4) - local_344;
fVar16 = *(float *)(pCVar10 + 0x2e8) - local_340;
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
local_348 = *(float *)(param_1 + 0x2e0);
local_344 = *(float *)(param_1 + 0x2e4);
local_340 = *(float *)(param_1 + 0x2e8);
}
local_348 = local_348 - fVar18;
local_344 = local_344 - fVar17;
local_340 = local_340 - fVar16;
Path::BuildTrivialPath
((Path *)(this + 0x34),(INextBot *)(param_1 + 0x4028),(Vector *)&local_348);
return;
}
pIVar6 = (INextBot *)(param_1 + 0x4028);
if (param_1 == (SurvivorBot *)0x0) {
pIVar6 = (INextBot *)0x0;
}
local_354 = 0;
local_350 = 0;
this_00 = (Path *)(this + 0x34);
if (_towlower == 0) {
local_340 = 0.0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_354,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x1ff
,&Path::AssemblePrecomputedPath(INextBot*,Vector_const&,CNavArea*)::tm_fmt,"(%s)%s",
"NextBot","AssemblePrecomputedPath");
local_340 = (float)_towlower;
}
iVar9 = _DAT_0105db00;
local_348 = (float)local_354;
local_344 = (float)local_350;
/* try { // try from 0095971e to 0095977e has its CatchHandler @ 00959a52 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar14 = ThreadGetCurrentId(), iVar9 == iVar14)) {
if ((char *)*_DAT_0105d15c != "AssemblePrecomputedPath") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa16f,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00959560 to 009596a7 has its CatchHandler @ 00959a6a */
pVVar7 = (Vector *)(**(code **)(*(int *)pIVar6 + 0xd4))(pIVar6);
iVar14 = 0;
iVar9 = iVar5;
do {
iVar9 = *(int *)(iVar9 + 0x78);
iVar14 = iVar14 + 1;
} while (iVar9 != 0);
if (iVar14 < 0x100) {
if (iVar14 == 1) {
/* try { // try from 009598b9 to 009598bd has its CatchHandler @ 00959a6a */
Path::BuildTrivialPath(this_00,pIVar6,(Vector *)(iVar5 + 0x2c));
goto LAB_009596a8;
}
*(int *)(this + 0x4438) = iVar14;
}
else {
iVar14 = 0xff;
*(undefined4 *)(this + 0x4438) = 0xff;
}
iVar8 = iVar14;
pSVar11 = this + (iVar14 + -1) * 0x44 + 0x38;
iVar9 = iVar5;
do {
*(int *)pSVar11 = iVar9;
iVar8 = iVar8 + -1;
bVar2 = *(byte *)(iVar9 + 0x7c);
*(int *)(pSVar11 + 0x18) = 0;
*(uint *)(pSVar11 + 4) = bVar2 & 0xf;
iVar9 = *(int *)(iVar9 + 0x78);
if (iVar9 == 0) break;
pSVar11 = pSVar11 + -0x44;
} while (iVar8 != 0);
iVar14 = iVar14 * 0x44;
*(int *)(this + iVar14 + 0x38) = iVar5;
*(undefined4 *)(this_00 + iVar14 + 0xc) = *(undefined4 *)(iVar5 + 0x2c);
*(undefined4 *)(this_00 + iVar14 + 0x10) = *(undefined4 *)(iVar5 + 0x30);
*(undefined4 *)(this_00 + iVar14 + 0x14) = *(undefined4 *)(iVar5 + 0x34);
iVar5 = *(int *)(this + 0x4438);
*(undefined4 *)(this + iVar5 * 0x44 + 0x4c) = 0;
*(undefined4 *)(this + iVar5 * 0x44 + 0x3c) = 9;
*(undefined4 *)(this + iVar5 * 0x44 + 0x50) = 0;
*(int *)(this + 0x4438) = iVar5 + 1;
cVar4 = Path::ComputePathDetails(this_00,pIVar6,pVVar7);
if (cVar4 != '\0') {
/* try { // try from 009597c2 to 009597e6 has its CatchHandler @ 00959a6a */
Path::Optimize((INextBot *)this_00);
Path::PostProcess(this_00);
(**(code **)(*(int *)(this + 0x34) + 100))(this_00,pIVar6,0);
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar9 = ThreadGetCurrentId(), iVar5 == iVar9)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_340 == 0.0) {
return;
}
(**(code **)((int)local_340 + 0x54))(local_340,local_348,local_344,0,0,0);
return;
}
(**(code **)(*(int *)(this + 0x34) + 0x48))(this_00);
(**(code **)(*(int *)(this + 0x34) + 100))(this_00,pIVar6,2);
LAB_009596a8:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar9 = ThreadGetCurrentId(), iVar5 == iVar9)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_340 != 0.0) {
(**(code **)((int)local_340 + 0x54))(local_340,local_348,local_344,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.