rescue_show_blocked
0x00968970 · 1261 bytes · __cdecl
_ZL19rescue_show_blockedRK8CCommand
Decompiled
undefined (1 param)
/* rescue_show_blocked(CCommand const&) */
void rescue_show_blocked(CCommand *param_1)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
CBaseEntity *this;
float fVar5;
double dVar6;
double dVar7;
float fVar8;
float fVar9;
int local_114;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [43];
char local_39;
this = (CBaseEntity *)0x0;
local_114 = 0;
do {
do {
this = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,this,"info_survivor_rescue");
if (this == (CBaseEntity *)0x0) {
return;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
fVar1 = *(float *)(this + 0x2e0);
fVar2 = *(float *)(this + 0x2e8);
fVar3 = *(float *)(this + 0x2e4);
(**(code **)(*(int *)(this + 0x194) + 0x3c))(this + 0x194,&local_f4,&local_e8);
if (((byte)this[0x14d] & 8) == 0) {
fVar5 = *(float *)(this + 0x2e0);
fVar9 = *(float *)(this + 0x2e4);
fVar8 = *(float *)(this + 0x2e8);
local_f4 = local_f4 - fVar5;
local_f0 = local_f0 - fVar9;
local_ec = local_ec - fVar8;
}
else {
CBaseEntity::CalcAbsolutePosition(this);
fVar5 = *(float *)(this + 0x2e0);
fVar9 = *(float *)(this + 0x2e4);
fVar8 = *(float *)(this + 0x2e8);
local_f4 = local_f4 - fVar5;
local_f0 = local_f0 - fVar9;
local_ec = local_ec - fVar8;
if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
fVar5 = *(float *)(this + 0x2e0);
fVar9 = *(float *)(this + 0x2e4);
fVar8 = *(float *)(this + 0x2e8);
}
}
local_87 = 0;
local_bc = 0;
local_e8 = local_e8 - fVar5;
local_b8 = 0;
local_e4 = local_e4 - fVar9;
local_b4 = 0;
local_e0 = local_e0 - fVar8;
local_ac = (local_e8 + local_f4) * 0.5;
local_9c = (local_e8 - local_f4) * 0.5;
local_8c = 0;
local_98 = (local_e4 - local_f0) * 0.5;
local_94 = (local_e0 - local_ec) * 0.5;
local_a4 = (local_e0 + local_ec) * 0.5;
local_a8 = (local_e4 + local_f0) * 0.5;
local_cc = fVar1 + local_ac;
local_ac = -local_ac;
local_c8 = fVar3 + local_a8;
local_a8 = -local_a8;
local_c4 = fVar2 + 1.0 + local_a4;
local_a4 = -local_a4;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201420b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
} while (local_39 == '\0');
if (((byte)this[0x14d] & 8) == 0) {
dVar7 = (double)*(float *)(this + 0x2e8);
LAB_00968c93:
dVar6 = (double)*(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition(this);
dVar7 = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) == 0) goto LAB_00968c93;
CBaseEntity::CalcAbsolutePosition(this);
dVar6 = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
}
local_114 = local_114 + 1;
Msg("%d: Found a blocked info_survivor_rescue at setpos %f %f %f\n",local_114,
(double)*(float *)(this + 0x2e0),dVar6,dVar7);
uVar4 = *(uint *)(this + 0x110);
if ((uVar4 & 0x29) == 0) {
*(uint *)(this + 0x110) = uVar4 | 0x29;
}
else {
*(uint *)(this + 0x110) = uVar4 & 0xffffffd6;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.