L L4D2node

DisableNoClip

0x00643ec0 · 353 bytes · __cdecl

_Z13DisableNoClipP11CBasePlayer

Decompiled

undefined (1 param)

/* DisableNoClip(CBasePlayer*) */

void DisableNoClip(CBasePlayer *param_1)

{
  char cVar1;
  uint uVar2;
  CEventLog *this;
  undefined4 uVar3;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  Vector local_40 [12];
  Vector local_34 [12];
  Vector local_28 [24];
  
  *(uint *)(param_1 + 0x14c) = *(uint *)(param_1 + 0x14c) & 0xfffffffb;
  CBaseEntity::SetMoveType((CBaseEntity *)param_1,2,0);
  ClientPrint(param_1,2,"noclip OFF\n",(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
  }
  local_4c = *(undefined4 *)(param_1 + 0x2e0);
  local_48 = *(undefined4 *)(param_1 + 0x2e4);
  local_44 = *(undefined4 *)(param_1 + 0x2e8);
  uVar2 = (**(code **)(*(int *)param_1 + 0x7a0))(param_1,0);
  if (*(int *)(noclip_fixup._28_4_ + 0x30) != 0) {
    cVar1 = TestEntityPosition((CBaseEntity *)param_1,uVar2);
    if (cVar1 == '\0') {
      AngleVectors((QAngle *)(param_1 + 0x1c84),local_40,local_34,local_28);
      cVar1 = FindEmptySpace((CBaseEntity *)param_1,uVar2,local_40,local_34,local_28,
                             (Vector *)&local_4c);
      if (cVar1 == '\0') {
        Msg("Can\'t find the world\n");
      }
      CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_4c);
    }
  }
  this = (CEventLog *)TheLog();
  uVar3 = CEventLog::FormatPlayer(this,(CBaseEntity *)param_1);
  UTIL_LogPrintf("%s left NOCLIP mode\n",uVar3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)