CBaseEntity::SetAbsAngles
0x0060bf80 · 770 bytes · __thiscall
_ZN11CBaseEntity12SetAbsAnglesERK6QAngle
Decompiled
undefined (2 params)
/* CBaseEntity::SetAbsAngles(QAngle const&) */
void __thiscall CBaseEntity::SetAbsAngles(CBaseEntity *this,QAngle *param_1)
{
matrix3x4_t *pmVar1;
float fVar2;
uint uVar3;
CBaseEdict *pCVar4;
CBaseEntity *this_00;
int iVar5;
undefined *puVar6;
float local_88;
float local_84;
float local_80;
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
CalcAbsolutePosition(this);
if (((*(float *)param_1 == *(float *)(this + 0x37c)) &&
(*(float *)(param_1 + 4) == *(float *)(this + 0x380))) &&
(*(float *)(param_1 + 8) == *(float *)(this + 900))) {
return;
}
pmVar1 = (matrix3x4_t *)(this + 0x28c);
InvalidatePhysicsRecursive(this,2);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffff7ff;
*(undefined4 *)(this + 0x37c) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x380) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 900) = *(undefined4 *)(param_1 + 8);
AngleMatrix(param_1,pmVar1);
MatrixSetColumn((Vector *)(this + 0x2e0),3,pmVar1);
uVar3 = *(uint *)(this + 0x188);
if (((uVar3 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar3 >> 0xc ||
(this_00 = *(CBaseEntity **)(puVar6 + 4), this_00 == (CBaseEntity *)0x0)))) {
local_88 = *(float *)param_1;
local_84 = *(float *)(param_1 + 4);
local_80 = *(float *)(param_1 + 8);
}
else {
if (((byte)this_00[0x14d] & 8) != 0) {
CalcAbsolutePosition(this_00);
}
if (((*(float *)(this_00 + 0x37c) == *(float *)(this + 0x37c)) &&
(*(float *)(this_00 + 0x380) == *(float *)(this + 0x380))) &&
(*(float *)(this_00 + 900) == *(float *)(this + 900))) {
local_84 = 0.0;
local_88 = 0.0;
local_80 = 0.0;
}
else {
if (((byte)this_00[0x14d] & 8) != 0) {
CalcAbsolutePosition(this_00);
}
MatrixInvert((matrix3x4_t *)(this_00 + 0x28c),local_7c);
ConcatTransforms(local_7c,pmVar1,local_4c);
MatrixAngles(local_4c,&local_88);
}
}
if (local_88 == *(float *)(this + 0x3a8)) {
if ((local_84 == *(float *)(this + 0x3ac)) && (local_80 == *(float *)(this + 0x3b0))) {
return;
}
if ((local_84 == *(float *)(this + 0x3ac)) && (local_80 == *(float *)(this + 0x3b0)))
goto LAB_0060c0d2;
}
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3a8) = local_88;
*(float *)(this + 0x3ac) = local_84;
*(float *)(this + 0x3b0) = local_80;
LAB_0060c0d2:
fVar2 = *(float *)(gpGlobals + 0xc);
if (fVar2 != *(float *)(this + 0x94)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x94) = fVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.