CBaseTrigger::DrawDebugTextOverlays
0x00b13690 · 428 bytes · __thiscall
_ZN12CBaseTrigger21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CBaseTrigger::DrawDebugTextOverlays() */
int __thiscall CBaseTrigger::DrawDebugTextOverlays(CBaseTrigger *this)
{
code *pcVar1;
int iVar2;
undefined4 uVar3;
undefined4 uVar4;
int iVar5;
int in_GS_OFFSET;
char local_11f [255];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
iVar5 = iVar2;
if (((byte)this[0x110] & 1) != 0) {
if (((byte)this[0x1b4] & 8) == 0) {
V_strncpy(local_11f,"State: Disabled",0xff);
}
else {
V_strncpy(local_11f,"State: Enabled",0xff);
}
iVar5 = iVar2 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar2,local_11f,0.0,0xff,0xff,0xff,0xff);
pcVar1 = *(code **)(*debugoverlay + 4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
uVar3 = (**(code **)(*(int *)(this + 0x194) + 8))(this + 0x194);
uVar4 = (**(code **)(*(int *)(this + 0x194) + 4))(this + 0x194);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar1)(debugoverlay,this + 0x2e0,uVar4,uVar3,this + 0x37c,0xff,0,0,10,0x3c279bbb);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.