WitchWander::FindWanderArea
0x00a446a0 · 426 bytes · __thiscall
_ZNK11WitchWander14FindWanderAreaEP8Infected
Decompiled
undefined (2 params)
/* WitchWander::FindWanderArea(Infected*) const */
int __thiscall WitchWander::FindWanderArea(WitchWander *this,Infected *param_1)
{
undefined4 *puVar1;
float fVar2;
undefined4 uVar3;
CNavArea *pCVar4;
int iVar5;
int iVar6;
int iVar7;
NavAreaCollector local_34 [4];
void *local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
void *local_20;
local_28 = 0;
local_24 = 0;
local_34[0] = (NavAreaCollector)0x0;
local_2c = 1000;
local_30 = malloc(4000);
local_20 = local_30;
if (((byte)param_1[0x14d] & 8) != 0) {
/* try { // try from 00a446e3 to 00a44847 has its CatchHandler @ 00a4484a */
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pCVar4 = (CNavArea *)(**(code **)(*(int *)param_1 + 0x52c))(param_1);
SearchSurroundingAreas<NavAreaCollector>(pCVar4,(Vector *)(param_1 + 0x2e0),local_34,960.0,0,-1);
if (0 < local_24) {
iVar7 = 0;
do {
iVar5 = RandomInt(0,local_24 + -1);
puVar1 = (undefined4 *)((int)local_30 + iVar5 * 4);
uVar3 = *puVar1;
*puVar1 = *(undefined4 *)((int)local_30 + iVar7 * 4);
*(undefined4 *)((int)local_30 + iVar7 * 4) = uVar3;
iVar7 = iVar7 + 1;
} while (iVar7 < local_24);
if (0 < local_24) {
iVar7 = 0;
do {
iVar5 = *(int *)((int)local_30 + iVar7 * 4);
if ((((iVar5 != 0) &&
(iVar6 = (**(code **)(*(int *)param_1 + 0x52c))(param_1), iVar5 != iVar6)) &&
(*(int *)(iVar5 + 0x70) < *(int *)(gpGlobals + 0x18))) &&
((36.0 <= *(float *)(iVar5 + 0x10) - *(float *)(iVar5 + 4) &&
(36.0 <= *(float *)(iVar5 + 0x14) - *(float *)(iVar5 + 8))))) {
fVar2 = *(float *)(iVar5 + 0x34);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if ((ABS(fVar2 - *(float *)(param_1 + 0x2e8)) <= 120.0) &&
((*(byte *)(iVar5 + 0x12e) & 8) == 0)) goto LAB_00a44816;
}
iVar7 = iVar7 + 1;
} while (iVar7 < local_24);
}
}
iVar5 = 0;
LAB_00a44816:
local_24 = 0;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)&local_30);
return iVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.