L L4D2node

CSpitterProjectile::Detonate

0x0055c210 · 1557 bytes · __thiscall

_ZN18CSpitterProjectile8DetonateEv

Decompiled

undefined (1 param)

/* CSpitterProjectile::Detonate() */

void __thiscall CSpitterProjectile::Detonate(CSpitterProjectile *this)

{
  code *pcVar1;
  bool bVar2;
  char cVar3;
  CGameTrace *this_00;
  int iVar4;
  CBaseEntity *pCVar5;
  CInferno *this_01;
  int *piVar6;
  int *piVar7;
  undefined4 uVar8;
  float fVar9;
  Vector *local_e8;
  SpitImpactMusic *local_e4;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  int local_70 [3];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_58;
  undefined4 local_54;
  undefined4 local_50;
  byte local_2e;
  int local_24;
  
  this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
  if (((byte)this_00[0x42] & 4) != 0) {
    return;
  }
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  iVar4 = CNavMesh::GetNearestNavArea
                    (TheNavMesh,(Vector *)(this + 0x2e0),false,10000.0,false,true,false);
  if ((iVar4 == 0) || ((*(byte *)(iVar4 + 0x12d) & 8) == 0)) {
    bVar2 = false;
    cVar3 = CGameTrace::DidHitWorld(this_00);
    if (cVar3 != '\0') goto LAB_0055c2b5;
LAB_0055c377:
    if (((byte)this[0x14d] & 8) == 0) {
      local_c4 = *(float *)(this + 0x2e8);
      fVar9 = 0.0;
      local_b8 = 0.0;
      local_bc = 0.0;
      local_b4 = local_c4 - 999999.9;
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_c4 = *(float *)(this + 0x2e8);
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_b4 = local_c4 - 999999.9;
      if (((byte)this[0x14d] & 8) == 0) {
        fVar9 = 0.0;
        local_b8 = 0.0;
        local_bc = 0.0;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_bc = local_cc - *(float *)(this + 0x2e0);
        local_c4 = *(float *)(this + 0x2e8);
        local_b8 = local_c8 - *(float *)(this + 0x2e4);
        fVar9 = local_bc * local_bc + local_b8 * local_b8;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
      }
    }
    local_c4 = local_c4 + 10.0;
    local_b4 = local_b4 - local_c4;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b4 * local_b4 + fVar9 != 0.0;
    local_88 = 1;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x400b,(CTraceFilterSimple *)&local_dc,(Vector *)local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    if ((local_2e & 4) != 0) {
      return;
    }
    iVar4 = local_24;
    if ((local_24 != 0) && (local_24 == g_WorldEntity)) {
      iVar4 = 0;
    }
    local_dc = local_64;
    local_d8 = local_60;
    local_d4 = local_5c;
    local_cc = local_58;
    local_c8 = (float)local_54;
    local_c4 = (float)local_50;
    pCVar5 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
    local_70[0] = 0;
    local_70[1] = 0;
    local_70[2] = 0;
    this_01 = (CInferno *)
              CBaseEntity::Create("insect_swarm",(Vector *)&local_dc,(QAngle *)local_70,pCVar5);
    if (iVar4 != 0) {
      (**(code **)(*(int *)this_01 + 0x98))(this_01,iVar4,0xffffffff);
    }
  }
  else {
    cVar3 = CTerrorGameRules::IsSurvivalMode();
    if (((cVar3 == '\0') && (cVar3 = CTerrorGameRules::IsScavengeMode(), cVar3 == '\0')) &&
       (cVar3 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector), cVar3 == '\0'))
    goto LAB_0055c70a;
    bVar2 = true;
    cVar3 = CGameTrace::DidHitWorld(this_00);
    if (cVar3 == '\0') goto LAB_0055c377;
LAB_0055c2b5:
    local_dc = *(undefined4 *)(this_00 + 0xc);
    local_d8 = *(undefined4 *)(this_00 + 0x10);
    local_d4 = *(undefined4 *)(this_00 + 0x14);
    local_cc = *(float *)(this_00 + 0x18);
    local_c8 = *(float *)(this_00 + 0x1c);
    local_c4 = *(float *)(this_00 + 0x20);
    pCVar5 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
    local_70[0] = 0;
    local_70[1] = 0;
    local_70[2] = 0;
    this_01 = (CInferno *)
              CBaseEntity::Create("insect_swarm",(Vector *)&local_dc,(QAngle *)local_70,pCVar5);
  }
  local_e4 = (SpitImpactMusic *)local_70;
  local_e8 = (Vector *)&local_cc;
  CInferno::StartBurning(this_01,(Vector *)&local_dc,local_e8,(Vector *)&vec3_origin,0);
  if (((bVar2) && (cVar3 = CTerrorGameRules::IsSurvivalMode(), cVar3 == '\0')) &&
     (cVar3 = CTerrorGameRules::IsScavengeMode(), cVar3 == '\0')) {
    *(undefined4 *)(this_01 + 0xba4) = 2;
  }
  if (*(int *)(this_01 + 0x30) == 0) {
    local_70[0] = 0;
  }
  else {
    local_70[0] = *(int *)(this_01 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  ForEachSurvivor<SpitImpactMusic>(local_e4);
  piVar6 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
  if (((piVar6 != (int *)0x0) && (cVar3 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar3 != '\0')) &&
     (piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"spit_burst",0,0),
     piVar7 != (int *)0x0)) {
    pcVar1 = *(code **)(*piVar7 + 0x30);
    uVar8 = (**(code **)(*engine + 0x40))(engine,piVar6[0xc]);
    (*pcVar1)(piVar7,"userid",uVar8);
    if (*(int *)(this_01 + 0x30) == 0) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(this_01 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    (**(code **)(*piVar7 + 0x30))(piVar7,"subject",iVar4);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
  }
LAB_0055c70a:
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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