CSpitterProjectile::Detonate
0x0055c210 · 1557 bytes · __thiscall
_ZN18CSpitterProjectile8DetonateEv
Decompiled
undefined (1 param)
/* CSpitterProjectile::Detonate() */
void __thiscall CSpitterProjectile::Detonate(CSpitterProjectile *this)
{
code *pcVar1;
bool bVar2;
char cVar3;
CGameTrace *this_00;
int iVar4;
CBaseEntity *pCVar5;
CInferno *this_01;
int *piVar6;
int *piVar7;
undefined4 uVar8;
float fVar9;
Vector *local_e8;
SpitImpactMusic *local_e4;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
int local_70 [3];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_58;
undefined4 local_54;
undefined4 local_50;
byte local_2e;
int local_24;
this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
if (((byte)this_00[0x42] & 4) != 0) {
return;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
iVar4 = CNavMesh::GetNearestNavArea
(TheNavMesh,(Vector *)(this + 0x2e0),false,10000.0,false,true,false);
if ((iVar4 == 0) || ((*(byte *)(iVar4 + 0x12d) & 8) == 0)) {
bVar2 = false;
cVar3 = CGameTrace::DidHitWorld(this_00);
if (cVar3 != '\0') goto LAB_0055c2b5;
LAB_0055c377:
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
fVar9 = 0.0;
local_b8 = 0.0;
local_bc = 0.0;
local_b4 = local_c4 - 999999.9;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 999999.9;
if (((byte)this[0x14d] & 8) == 0) {
fVar9 = 0.0;
local_b8 = 0.0;
local_bc = 0.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar9 = local_bc * local_bc + local_b8 * local_b8;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
}
local_c4 = local_c4 + 10.0;
local_b4 = local_b4 - local_c4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + fVar9 != 0.0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x400b,(CTraceFilterSimple *)&local_dc,(Vector *)local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if ((local_2e & 4) != 0) {
return;
}
iVar4 = local_24;
if ((local_24 != 0) && (local_24 == g_WorldEntity)) {
iVar4 = 0;
}
local_dc = local_64;
local_d8 = local_60;
local_d4 = local_5c;
local_cc = local_58;
local_c8 = (float)local_54;
local_c4 = (float)local_50;
pCVar5 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
local_70[0] = 0;
local_70[1] = 0;
local_70[2] = 0;
this_01 = (CInferno *)
CBaseEntity::Create("insect_swarm",(Vector *)&local_dc,(QAngle *)local_70,pCVar5);
if (iVar4 != 0) {
(**(code **)(*(int *)this_01 + 0x98))(this_01,iVar4,0xffffffff);
}
}
else {
cVar3 = CTerrorGameRules::IsSurvivalMode();
if (((cVar3 == '\0') && (cVar3 = CTerrorGameRules::IsScavengeMode(), cVar3 == '\0')) &&
(cVar3 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector), cVar3 == '\0'))
goto LAB_0055c70a;
bVar2 = true;
cVar3 = CGameTrace::DidHitWorld(this_00);
if (cVar3 == '\0') goto LAB_0055c377;
LAB_0055c2b5:
local_dc = *(undefined4 *)(this_00 + 0xc);
local_d8 = *(undefined4 *)(this_00 + 0x10);
local_d4 = *(undefined4 *)(this_00 + 0x14);
local_cc = *(float *)(this_00 + 0x18);
local_c8 = *(float *)(this_00 + 0x1c);
local_c4 = *(float *)(this_00 + 0x20);
pCVar5 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
local_70[0] = 0;
local_70[1] = 0;
local_70[2] = 0;
this_01 = (CInferno *)
CBaseEntity::Create("insect_swarm",(Vector *)&local_dc,(QAngle *)local_70,pCVar5);
}
local_e4 = (SpitImpactMusic *)local_70;
local_e8 = (Vector *)&local_cc;
CInferno::StartBurning(this_01,(Vector *)&local_dc,local_e8,(Vector *)&vec3_origin,0);
if (((bVar2) && (cVar3 = CTerrorGameRules::IsSurvivalMode(), cVar3 == '\0')) &&
(cVar3 = CTerrorGameRules::IsScavengeMode(), cVar3 == '\0')) {
*(undefined4 *)(this_01 + 0xba4) = 2;
}
if (*(int *)(this_01 + 0x30) == 0) {
local_70[0] = 0;
}
else {
local_70[0] = *(int *)(this_01 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
ForEachSurvivor<SpitImpactMusic>(local_e4);
piVar6 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
if (((piVar6 != (int *)0x0) && (cVar3 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar3 != '\0')) &&
(piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"spit_burst",0,0),
piVar7 != (int *)0x0)) {
pcVar1 = *(code **)(*piVar7 + 0x30);
uVar8 = (**(code **)(*engine + 0x40))(engine,piVar6[0xc]);
(*pcVar1)(piVar7,"userid",uVar8);
if (*(int *)(this_01 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this_01 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar7 + 0x30))(piVar7,"subject",iVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
}
LAB_0055c70a:
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.